Construct Tutorials
Learn game development and animations with Construct
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Physical Bike!
I've been asked to come up with a tutorial on how to build a "realistic" bike for C2. It took me some time to figure out the most improtant dynamics, but I thin...
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Creating a subroutine in Construct2
You will need to be atleast familiar with the Construct 2 event sheet in order to follow this tutorial. A subroutine is quite simply re-usable code. Eg. If you...
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How to use your own Web Fonts
Construct 2 Release 74 introduced the ability to use Web Fonts in your projects. This allows you to add custom fonts to your games without having your players i...
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Using Web Fonts in the Text object
Construct 2's Text object supports Web Fonts , which are fonts hosted online. This is really handy for using interesting fonts because you can't guarantee every...
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Simon Says - Follow me!
Again "Wait" caused some confusion, so here is a tutorial on how to build a "follow me" kind of game. As allways with my Tutorials, you'll find everything you n...
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Animation Control - Event Based
Lately I have noticed, that animation control is often asked subject in the "How to"'s. Most of the time - just like I did - people stumble over the strange beh...
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View your framerate
If you're using Google Chrome, it's possible to view the framerate of your game. To turn on this option, go to the following url: Chrome://flags/. Scroll to the...
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Pinball - Physics to the max!
Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar g...