Construct Projects as Compositions

3

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.capx

project-starterkit.capx

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.c3p

project-starterkit.c3p

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This tutorial is licensed under CC BY-NC 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 26 Oct, 2022. Last updated 23 Oct, 2023

Summary (TL;DR!!)

That's it for now; there are more details and examples in the "Code-less Game Construction" Books Series.

  • Game Rules, Logic, and Data are "Game Mechanics" that are typed in Construct Event Sheet(s).
  • Game Display elements are "Game Framework Mechanisms" and are deployed in the "Scenes, Layouts, and Layers".
  • Exchanging Artwork and Themes creates a visually new game.
  • "Code-less Game Construction" Books Series are available here (and coming soon to the "Asset Store"). Created by and Copyright © 2014--2022, Stephen Gose. All rights reserved. This tutorial is CC BY-NC 4.0 for instructional purposes and paraphrased from the "Code-less Game Construction" Series of books.
  • Construct Projects should take advantage of internal "Comments" formatted using "BBCode" and "colors".
  • Adopting the Game Design System™ allows you to crank out several games, of the same genre, within a week! Your only limitation is: "How fast you can create your Artwork and Theme assets?" The book series reveals how and where to quickly obtain FREE (or purchased) Artwork.
  • Game Design System™ proposes a different project composition architecture than the typical format. It follows "Objects Linking to Other Object" (OLOO) and shuns OOP altogether for several reasons as revealed by Kyle Simpson in his books "You don't know JS Yet" and many other professional game development organizations.
.CAPX

project-starterkit.capx

Download now 90.32 KB
.C3P

project-starterkit.c3p

Download now 56.81 KB

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