Construct 2 Tutorials
Learn game development and coding with Construct 2
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Delta-time and framerate independence
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
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Animation Management in 8-Direction Games
In many modern top-down view games, such as The Legend of Zelda: A Link to the Past , players have great freedom of movement in that they can move in any of the...
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Flappy Birds Clone in 10 minutes
With Construct 2 , it's possible to put together a very basic "Flappy Birds" game in around 10 minutes! You can download all the images and the Construct 2 Capx...
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Building a global user interface (UI)
This is a short tutorial that will show you how to create a user interface (UI, also known as a heads-up display or HUD) in a single, dedicated layout that carr...
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How to "upgrade" an object to a family
It's always good to plan ahead when making a project, and determine when you'll need a family in advance. However it's easy to forget and end up with a large nu...
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Cloning the Classics: PacMan
In this tutorial, we'll create a PacMan clone using the free edition of Construct 2 (version 90). (The capx file is available for download.). First, you should...
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Checking for errors in browsers
By default browsers don't display any error messages when things go wrong. This is so your experience browsing the web is smooth and not interrupted with lots o...
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Making a simple mask
2) the second will have 2 sprites for masks; 3) the third the player-sprite. On the layer mask, set FORCE OWN TEXTURE to YES. This layer should have two objects...
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