Construct 2 Tutorials
Learn game development and coding with Construct 2
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How to "upgrade" an object to a family
It's always good to plan ahead when making a project, and determine when you'll need a family in advance. However it's easy to forget and end up with a large nu...
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Delta-time and framerate independence
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
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Building a global user interface (UI)
This is a short tutorial that will show you how to create a user interface (UI, also known as a heads-up display or HUD) in a single, dedicated layout that carr...
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Swipe based Smooth Scrolling with Inertia
I lot of people were asking for this in the forums, so I finally decided to write a tutorial for the same. For my recent Windows Store game RikochetZ , I wanted...
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How to make savegames
Construct 2 provides an easy way to make savegames. These allow your players to save the game , then come back later and load it from exactly where they left of...
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Making a simple mask
2) the second will have 2 sprites for masks; 3) the third the player-sprite. On the layer mask, set FORCE OWN TEXTURE to YES. This layer should have two objects...
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Flappy Birds Clone in 10 minutes
With Construct 2 , it's possible to put together a very basic "Flappy Birds" game in around 10 minutes! You can download all the images and the Construct 2 Capx...