Blog Posts tagged javascript

JavaScript, often abbreviated as JS, is a high-level, interpreted programming language that conforms to the ECMAScript specification. It is a language that is also characterized as dynamic, weakly typed, prototype-based and multi-paradigm.

28 blog posts with this tag
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RTS devlog #6: 1000 units bandwidth
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After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units and set up a huge battle. Tha...

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RTS devlog #7: optimizing performance for 1000 units
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In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time to turn to the CPU performanc...

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In September I started part-time development of a real-time strategy (RTS) game in Construct using Javascript coding. I've been posting regular updates on it on...

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RTS devlog #8: How to beat lag
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It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updates - as soon as a message arri...

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RTS devlog #9: Extreme pathfinding
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It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - and improving Construct along th...

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RTS devlog #10: Following paths
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In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to follow with path smoothing and sp...

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Construct now supports TypeScript
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A few years ago we introduced Javascript coding in Construct . It's consistently the most popular programming language in the world according to StackOverflow's...

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Construct's new text and code editor
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The latest Construct release has a big upgrade for the built-in text and code editor! It's now widely available with the r432 stable release. Here's a summary o...

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