Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r456

Improved project search; access exported file list; optimized Text & bug fixes

07 October, 2025 ()

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Notes

We're now working towards a stable release, so our focus is turning to some last additions and then mainly bug fixes and reliability. This release includes an improved project search which can now return results in flowcharts and timelines. We've also added the ability to access the list of exported project files so you can do things like iterate project files without needing to manually keep a list of files somewhere else. Note however that this list only represents the state upon export, and it won't change if you alter the files after export - for that you should use another feature like File System on desktop, or go back to a separate project file listing other files.

This release also includes some changes and bug fixes, particularly for templates and the Instances Bar. We've also done some work to further optimize updating Text objects, which is one area where WebGPU is known to be slower than WebGL. With the help of browser vendors, we're aiming to close the performance gap. Finally we have an excellent new demo game 'Samuroof' you can try out! Happy testing and stay tuned for more updates.

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Launch r456

Changelog iconNew Additions

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Find results bar: support flowcharts and timelines
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New demo game 'Samuroof'
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System expressions 'ProjectFileCount', 'ProjectFileNameAt'

Changelog iconChanges

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Templates: some properties of 9 Patch, Tiled Background, Sprite Font and Tilemap no longer supported by templates as support for these was accidental

Changelog iconBug Fixes

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Platform movement: fix possibly sinking through jump-thru when setting a small vector Y
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Templates: some plugin property changes not propagated to the replicas
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Instances bar: instances lock state not being updated when changed via Properties bar
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Instances bar: cutting and pasting instances in the Layout View producing unexpected results when the bar is open
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Fix runtime crash in projects using a global layer with sub layers in a loader layout
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Global instances: attempt to move global instances to a layer with the same name when changing layout

Changelog iconPerformance Improvements

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Improve performance for regularly updating Text objects, particularly with WebGPU

Changelog iconScripting updates

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Add IAssetManager property 'projectFileList'
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Fix editing 'Imports for events' script not always immediately updating for scripts in event sheets

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  • With the list of files, is it possible to manually select some of them to export only a part? For example, I have images in files that I load into a sprite with text elements in different languages, is it possible to export only those in English, French, etc.

  • MAJOR kudos to Scirra for the Text WebGPU update - This was an issue that required Scirra to go back-n-forth between Google that's been ongoing for a while, then I think Scirra have seen my bug report and appear to be trying to action it despite needing Google to change things - Very very kind!

    Will feed back on the bug report - It appears to not draw text on my main project (comparing from previous version to this, suddenly text is not drawn, even if moving text to a plain test layer), although I can throw a brand new text object in with same font and it draws, so I will investigate.

  • Thank you for including the flowcharts in the project search. I'm sure some people see it as a minor quality of life issue but when you have a couple dozen flow charts with dozens of nodes and you have to edit a tag, or add a new one in proximity to another tag type, etc, it can be a nightmare visually hunting through the flowcharts by hand. Cheers!

  • Please create a mode so that if object A overlaps object B, then object A is visible, but if it doesn't overlap, then it's invisible. At the same time, object B should be able to be invisible.

  • Nice! Can't wait for the stable release :)

  • Would be nice to have the same thing for audio files :)

      • [-] [+]
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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 2 points
      • (1 child)

      Audio files are already included in the returned project file list.

      • is there a way to know they are audio files? Are they listed under a different folder or should I just get them by extension?

        (also is there a diff between sounds and music)