Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r386

More Flowcharts improvements; new examples; bug fixes

02 April, 2024 ()

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Notes

We're now working towards a new stable release. This means our focus turns to bug fixes and reliability for the next few weeks until the stable release comes out. Despite that, we have a couple more improvements for Flowcharts, and also two more new examples. There's also the usual batch of bug fixes, particularly in the area of event sheets, templates and hierarchies. Happy testing!

Please note: due to staff time off, there will not be a release next week (April 8-12). Releases should resume as normal the following week (April 15-19).

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Launch r386

New Additions

10 favourites
Flowcharts: support cut/copy/paste of outputs
11 favourites
New examples 'Dig the way', 'Hexagonal movement'
6 favourites
Flowcharts: show properties for individual outputs in the Properties Bar

Changes

6 favourites
Flowcharts: use a similar zooming logic to the Layout View
5 favourites
Disable WebGPU on "intel/gen-12lp" devices due to driver bug that causes rendering failure

Bug Fixes

9 favourites
Could paste incorrect function names after a failed attempted paste of an event sheet from Project Bar
12 favourites
Reordering or undoing changes to function parameters could cause parameters to reset to default in expressions calling the function
5 favourites
Templates: instances created with a template not initializing with the correct initial state if they belong to hierarchy and a container
2 favourites
Flowcharts: cut/copy/paste keyboard shortcuts working without also pressing Ctrl/Meta
3 favourites
Flowcharts: crash when attempting to cut or copy nodes with no selection
3 favourites
Hierarchies: using the 'Save from JSON string' not producing the expected results in some cases
5 favourites
Correct a range of typos/spelling mistakes

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  • Thank you

  • Every C3 update is a huge rush of dopamine

  • where is new update? :)

  • Loving the flowcharts, thanks for pushing forward with this feature

  • The digging example is just with I needed. I feel there is so much potential in construct for manipulating tilesheets, I just need some enlightenment like this.

    And maybe some isometric tileset capabilities too, so we can go fully rpg oldschool.. Time to be the king of 2D game engines, time to go isometric.