Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r385

Flowcharts improvements; other additions, bug fixes and performance improvements

26 March, 2024 ()

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Notes

This release includes some new features for Flowcharts. One significant update is you can now form circular structures with flowcharts - i.e. you can have an output at the end of a flowchart now connect back to the beginning. This should make it much more useful to use for things like state machines. There's a variety of other flowcharts improvements, including being able to pathfind links around nodes instead of just drawing a straight line (useful for back-connections), as well as usability improvements like being able to re-color lines and animate them when selected.

Other improvements include some new system features, using mouse buttons 4 and 5 (on certain hardware), some optimizations for looping conditions and reducing gamepad input latency, and a batch of bug fixes. Happy testing!

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38
Launch r385

New Additions

20 favourites
System condition 'Pick by highest/lowest value'
11 favourites
System expression 'StringSub'
18 favourites
Mouse: add support for button 4 and 5
11 favourites
Flowcharts: allow forming circular structures
9 favourites
Flowcharts: option to choose pathfinding to draw links between nodes
8 favourites
Flowcharts: option to set different colors for the links
7 favourites
Flowcharts: animate links when selecting nodes or outputs
6 favourites
Flowcharts: add context menu option to go to the corresponding flowchart from a referenece node
7 favourites
New example 'Robotic loader animation'

Changes

5 favourites
Update Closure Compiler (used for minifying) to v20240317
6 favourites
Gamepad: deprecate 'Gamepads are supported' condition (as support is now ubiquitous)

Bug Fixes

9 favourites
Mouse: 'Is over object' condition still not working consistently in OR blocks
9 favourites
Dark/light themes: incorrect styling of drop zone in 'Import files' dialog
6 favourites
Animations editor: possible to close the main dialog while sub dialog still showing
5 favourites
Hierarchies: issue with savegame done in same tick as destroying instance in hierarchy
6 favourites
Templates: 'use value from template' context menu option not updating preview of effects
5 favourites
Tweens not restored properly when using the 'set from JSON string' action
5 favourites
Timelines: posible crash copying a timeline with too much data
5 favourites
Pin: issue saving/loading JSON when creating/destroying instances quickly

Performance Improvements

20 favourites
Reduce latency of gamepad input
21 favourites
Fix possible poor performance using some looping conditions (e.g. Array 'For each element')

Scripting updates

7 favourites
Add IWorldInstance.isOnScreen()

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  • lots of surprises! Great update!

    StringSub is an absolute game-changing update! No more using & to concatenate strings!

    Before:

    "Bye string" & var1 & "string" & var2 & "something" & var3 & "string"

    After:

    StringSub("string {0} and {1} and {2} string", var1, var2, var3)

    :

    StringSub("Hello, {0}! Welcome to {1}", Variable1, Variable2)

  • Amazing update, I dig everything in it. Awesome to see many suggestions added as well.

    About the mouse buttons, I would love if we could have a way to handle mouse input by button index, similar to the keyboard or gamepad. This would make remapping mouse inputs much easier.

  • Pick by highest/lowest value! YESSS!!!

  • Awesome! Adding suggested features is great! Pls look into the dark theme suggestion on github (its hard to use cause of huge white contrast on selected item, looks like a bug or something that was ignored to begin with since dark theme with light gray is horrible for the eyes, thanks)

  • Thank you for your work

  • I'm unable to fully test yet but is anyone else seeing new errors with WebGL1 compatibility in the beta? My testing so far is with WebGPU set to auto.

    Backwards compatibility what a pain!

  • Lots of great additions in this update. Thank you