Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r249

Bug fixes

25 May, 2021 ()

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Notes

In this release we're continuing to focus on bug fixes. However as usual there are some new examples to check out: 'Gamepad local multiplayer', 'Laser turret' and 'Top-down jump'.

We're aiming to get a stable release out in the next couple of weeks. So as ever please let us know if you notice anything wrong in the latest beta by filing an issue following all the guidelines. All being well we should be able to bring all the latest new features, including the new 3D Shape object, to everyone in the near future!

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59
Launch r249

New Additions

22 favourites
New examples 'Gamepad local multiplayer', 'Laser turret', 'Top-down jump'

Bug Fixes

6 favourites
'Set mesh point' only changing Z elevation did not always take effect
7 favourites
Possible memory leak using 'Set canvas size' with low quality fullscreen mode
5 favourites
Ensure key down state stops after focusing form controls
6 favourites
Possible crash importing invalid M4A/MP3 files
5 favourites
Tilemap bar: show feedback when attempting to load a tilemap with an unsupported tile compression method
5 favourites
Timeline bar: possible crash pasting keyframes
4 favourites
Timeline bar: keyframe handles not created immediately after pasting keyframes while in timeline editing mode
5 favourites
Animations editor: crashing closing the dialog shown after pasting an image larger than the current canvas
6 favourites
Animations editor: tools not working correctly after making clicks on the main drawing area which produce no changes (regression r248)
5 favourites
Timelines: folder project corrupted after deleting an instance belonging to a timeline and then saving the project
4 favourites
Tweens & Timelines: incorrect interpolation of opacity when using eases that go below the minimum value or above the maximum value
4 favourites
Tweens & Timelines: incorrect interpolation of scale when mirroring/flipping
6 favourites
Layout view: could get stuck using proportional resize if changing focus while holding shift
8 favourites
Layout View: proportional resizing not working properly (regression r248)

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  • here, take a look at those "rendering mode" .

    if you set the mode into 3d, the parallax layer became Invisible or hidden,

    how to prevent this?

  • i remember people asking when C3 was launched

    "will it do 3D?"

    and ashley was like

    "3D is possible but will require us to change the entire structure/engine, and im afraid 3D is not going to happen"

    Couple of years later

    Ashley "Construct has 3D layers and 3D sprites"

    ... i wonder what will happen in the next 2-5 years .... ^_^ can't wait

  • Construct é ótimo da para fazer milhares de jogos muito bons. Dou 5 estrelas

  • Will it be possible to have a 3D camera so we can make simple Wolfenstein 3d style FPS games with the new 3d shapes?

  • Hey, updates are great, but what about some simple 3Dshape angle/camera Z axis function? Just to set 3D objects angle for classic topdown 30/45 view like zelda games or other similar rpgs. Its the only function that keeps me out from developing in 3D. Tried FQZ addon but couldn't figure out how to make it work with 3Dshapes.

      • [-] [+]
      • 1
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (2 children)

      Do you mean changing the actual camera angle, or using an off-axis projection (i.e. changing the vanishing point)?

      • Doesn't matter for the effect I would like to achieve. It would depend on You, Construct Team, which method would be easier to implement. I would like to make a visual effect like 'Pokemon Games' on Nintendo DS(2D top down sprites, with pseudo paper 3D objects), a CAMERA is rather static there. So I guess an off-axis projection would be the that easier way. I hope it is possible to make and so I keep my fingers crossed for your work!

        Load more comments (1 replies)
  • Hey, just wonder, why there is no "depth" thing in the C3? For me just ability to get/set depth will make my life SO easier, i can't even describe how much exactly. I mean, depth is a thing in c3 for sure, and you can change it in runtime with methods like "Move to top", but why can't you set the specific number then?

      • [-] [+]
      • 1
      • Ashley's avatar
      • Ashley
      • Construct Team Founder
      • 1 points
      • (0 children)

      Do you mean Z index? You can't set two objects to the same Z index, which makes it difficult to sort Z order by assigning Z indices. However there's the 'Sort Z order' action which can do something similar.