Beta versions are not as thoroughly tested as stable
Scripting updates, guided tour fixes, and more
16 March, 2020 ()
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Notes
The main updates in this release are to add new scripting APIs, mainly for controlling effects from scripts, and also full control of the Physics behavior through scripting - see the new 'Physics: scripting' example for a demonstration of that. We've also fixed several issues with the new guided tours feature - thanks to everyone who's tried that out so far, it's helpful to identify and fix problems with it since new users might run in to them.
Other than that there are a few other smaller additions, and an adjustment to frame scheduling aimed at improving performance, ensuring the engine starts work as early as possible in the frame before the browser updates the display, providing the maximum possible time to process the frame. Stay tuned for more updates!
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Launch r191
New Additions
HTML5 exports: now set meta author/description tags according to the project properties
Layout view: hold Alt while using arrow keys to move ignoring snap to grid
Sprite/Tiled Background/Tilemap: 'On image URL failed to load' trigger
Changes
Image sprite IDs are now randomly assigned instead of incrementing (useful for merging on source control)
Bug Fixes
Behaviors did not always stop ticking (regression in r190)
Guided tours: could get stuck if window unfocused when placing instance
Guided tours: balloon tip in Project Bar not always pointing in correct place
Guided tours: could close behaviors dialog with 'Enter'
Guided tours: could use keyboard shortcuts in Event Sheet View to derail tour
Guided tours: could not click on expression autocomplete
System viewport expressions did not immediately update after 'Set canvas size' action
Performance Improvements
Adjust frame scheduling to allow maximum possible time to run events/logic
Scripting updates
Added effects APIs to control instance effects from script
Added physics APIs to control Physics behavior from script
Added IBehavior interface
Added mouse APIs getMousePosition and isMouseButtonDown
Added 'Physics: scripting' example project
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