Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r130

Last round of bug fixes (hopefully)

10 December, 2018 ()

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Notes

This is - hopefully - the last round of bug fixes before a stable release, which we're aiming to make on Wednesday. Barring any unexpected major issues, we should be able to release then, at which point the C3 runtime will finally be the default for everyone!

This release customises the C3 runtime's "not supported" message to mention updating the Android System Webview and Chrome apps on Android, since we've seen some confusion over why that message appears. Both those apps are auto-updating by default, but it appears some users disable updates for them, and then wonder why content that relies on them doesn't work. Hopefully this will help people sort out their updates. Similarly if the "not supported" message appears on iOS, it includes a note about how the iOS simulator is not currently supported due to an Apple bug.

Further, after many headaches trying to get video playback to work again in iOS apps since the latest case of Apple breaking it, we've found a new way to get it working. However this only works for iOS 12+. If you need video playback in an iOS app, make sure you target iOS 12+ to ensure it doesn't appear for users with older versions of iOS that won't work.

There's a few other miscellaneous fixes which you can find in the changelog. Stay tuned and hopefully we'll have a stable update for you soon.

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5
Launch r130

Changes

5 favourites
Customise C3 runtime not supported message for Android and iOS to include more details

Bug Fixes

3 favourites
Video: fix playback in iOS 12+ apps
9 favourites
C3 runtime: Bullet 'Set angle of motion' did not always work
7 favourites
C3 runtime: Google Play initialisation issue on Android
5 favourites
C3 runtime: Google Play 'Unlock achievement' did not fire unlocked trigger
3 favourites
C3 runtime: Google Play sign in dialog on web blocked by popup blocker
9 favourites
Tween Behaviour: Allow multiple "Value" tweens to be executed simultaneously
3 favourites
Game Recorder: recordings could fail in some circumstances
3 favourites
Expressions Dictionary: Crash when searching
2 favourites
Animations Editor: Possible crash when selecting animation frames
3 favourites
Animations Editor: Image not reproduced correctly in the layout view after closing the animations editor
3 favourites
Resizing the window while C3 was still loading could cause all bars to disappear
4 favourites
Work around Chrome bug that could cause an error opening projects using emoji in expressions

Performance Improvements

15 favourites
Adjust spritesheeting algorithm so animated objects are more likely to be moved to their own spritesheet, helping to reduce memory usage

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  • 加油加油!

  • Thank you all, great updates recently! Google Play is fully functional. Made my first sale yesterday :D

  • Thank you for this!

  • Thank you!

  • Thank you very much !

  • Hi, I still receive an error only on safari browser that states:

    SyntaxError: Invalid regular expression: invalid group specifier name

    Any idea how to fix this?

  • keep squashing bugs!!!

  • estou tentando fazer o pagamento do constuct 3 mensal faz dois dias mas fala que o sistema esta indisponível , como que faço para obter o programa ? preciso urgente

  • Ashley not sure what changes are made in spritesheeting algorthm, but I'm getting 30~35MB increase in image memory usage :(.

    in r129 the main play area is using 298.8MB memory whereas in r130 it is 333.1MB, also I checked the memory usage in r128 and it is 330MB, still 25~30MB more in all layouts than r129.

    hope this gets fixed soon have to upload game on play store.

  • Ashley build service is not working since past 24 hours "cant' connect to build servers".

    works only for super small projects(fails few times).

    tried to export with android signed export, debug export and export as android project :( .

    it says "reconnecting to build server" and tries to connect 3-4 times.same message appears for small projects but they do export in the end successfully.

    also remote preview gets disconnected automatically and certain times it doesn't even load or is disconnected as soon as it is started.