Beta versions are not as thoroughly tested as stable
New template; several smaller additions; a few more bug fixes
18 September, 2018 ()
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Notes
This release adds another new template Eat 'em all, which again may be a familiar gameplay mechanic. Take a look and see how it's made!
We've also got a batch of smaller additions including a new "Play" button when choosing an audio file to play in the event sheet, so you can preview them right there to make sure you get the right one. There's also some new conditions/actions/expressions and more - see the changelog for the full details.
Finally as ever there are a few more bug fixes. We're hoping to have a stable release shortly - if all goes well with this release, we should be able to make the next release a stable one. However if you find anything wrong please do let us know or it may be delayed until the next release cycle.
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Launch r118
New Additions
New 'Eat 'em all' template
'Play' button to preview audio files when choosing them in an event
Button: 'Compare text' condition, 'Text' expression
NW.js plugin: 'ArgumentCount', 'ArgumentAt' expressions
'Is enabled' condition for 8 direction, Anchor, Bullet, Car, Custom, Pathfinding, Platform, Rotate, Scroll to & Turret behaviors
Timer behavior: 'Pause/resume timer' action, 'Is timer paused' expression
Platform behavior: new 'Set ceiling collision' action which allows preserving momentum when hitting the ceiling
C3 runtime: Text 'PlainText' expression, which returns text without any BBcode tags
Cordova export: add Android 9 and iOS 12 to minimum version lists
Changes
Mobile advert: user consent dialogs show "everywhere" option not currently working with the Google SDK, so it will behave as "EU and unknown" for the time being
Bug Fixes
C3 runtime: make Fade behavior compatible with C2 runtime when object opacity is 0
Find results bar glitch if searching while open in popup window
Desktop builds: Cordova exports sometimes asked for an export folder path when it wasn't used
Edge: Cordova exports didn't work
Windows Store desktop build: exporting projects didn't work
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