Embed Game x

By embedding games on your website or application you are agreeing to the Construct.net Arcade Terms of Service.

Create Your Own Games Build and publish your own games just like Procedural Islands Showcase (4th week of Game Dev) to this arcade with Construct 3! Share this game
Test, Experiments & Examples

Procedural Islands Showcase (4th week of Game Dev)

E
59 players, 65 plays 0 playing now, 2 most ever online
1
0 favourites
enxomachina Published on 13 May, 2021

This week I optimized the perlin noise generation to the best I can make it right now without sacrificing useful data. It's saving chunk data now also, so the terrain editing is back with right/left click. I also started developing the player more. It's subject to change, but currently it's a part based character. The legs having physics based movement (WASD+QE movement), and the eyes I've made in an interesting way. The character is letting off light, and these blocks (eyes) are put on the outside of the player casting a shadow, and that shadow is what the player can see. So a third eye could be added to the back but if they're narrow then there would still be blind spots. The character has a camera part to make more out of the screen. I only have these few parts but in the next update I'll probably solidify the part concept into a longterm code and maybe mess with the world size. I'm thinking 600x20 miles looping horizontally for a halo shape.

Instructions

WASD Movement

QE Rotation

Left/Right Click Edit Terrain

Scroll Wheel Zoom

Version History

ID Date Size Engine Plays
3 13 May, 2021 at 03:37 651.03 KB Construct 3 64
2 13 May, 2021 at 03:32 651.03 KB Construct 3 0
1 13 May, 2021 at 03:31 650.82 KB Construct 3 1

Used Plugins

Used Behaviours

  • Physics
  • Pin
  • scrollto
  • shadowcaster
  • 0 Comments

Want to leave a comment? Login or Register an account!

Suggested Games