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Work in Progress

LifeTime of Human War

E
484 players, 639 plays 0 playing now, 4 most ever online
2
3 favourites

The game from the perspective of design is complicated that is there are two MAIN CORES designs that are required to be made and implemented.

The first Core Element is the Turn Based Strategy (TBS) gameplay element. A typical example of which is a chess game where two players take turns making their moves.

The second Core Element is Diplomacy this idea mainly got inspired but the game called “Diplomacy”. This game element will take time to figure out how to get it to work. But overall the idea is a player will be interacting with the AI and negotiating.

I have also have attached a Template that I am still working on. The idea behind which is used in this game itself.

Instructions

Note: The game works dependent on the browser you are using. That is if the game does not launch try a different browser.

Once the game loads click on the “How to Play” Button. There you will see instructions on how to play the game. Of course the illustration is not the best but still working on that.

Version History

ID Date Size Engine Plays
2 21 Sep, 2020 at 00:40 16.57 MB Construct 2 340 Playing
1 12 Aug, 2019 at 20:57 4.81 MB Construct 2 299

Used Plugins

  • Arr
  • Audio
  • Function
  • Keyboard
  • Mouse
  • Rex_Nickname
  • Sprite
  • Text

Used Behaviours

  • Fade
  • LOS
  • Rex_bNickname
  • 1 Comments

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  • I love your game, it's quite rare to find a good turn-based game with reasonably smart AI. However, I found a few glitches. First of all, units cost to much. One Ottoman soldier costs 10 coins! A mine only produces one coin per turn. The units should be cheaper or the mines should produce more coins. Also, it sometimes takes 5 or more clicks to move your guy, as you have to click a small spot of the place you want to move, all the rest will not work. I understand how hard it is to make these kind of games, so I will applaud the things you did do right. However, if you would consider absolving these glitches, I think you would have an overall better game.

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