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Work in Progress

Homerun

E
253 players, 354 plays 0 playing now, 4 most ever online
4
2 favourites
Kafaadami Published on 21 Jan, 2025

Hello!

I’m excited to share the first public test build of my challenging pixel art platformer, featuring the mischievous dog, Agro, in the lead role!

As a solo developer, I’m still in the process of creating this game, and I would greatly appreciate your feedback on gameplay mechanics, level design, difficulty balance, visual/audio elements, and overall experience. Your insights will help shape the final version of the game, so sharing your thoughts after playing would make both me and Agro very happy.

Thank you for being part of this journey!

Best regards

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Music:

Construct - Chiptune Action Audio Pack

Track 01 - A Hero's Calling

Sound Effects:

freesound.org

gristi, Sheyvan, Breviceps, Foxfire-, crisstanza, Leszek_Szary, cabled_mess

Instructions

Controls:

Keyboard:

A & D: Move

S: Crouch

J: Jump / Select

K: Dash

L: Bark

1: Previous Level

2: Next Level

R: Restart

ESC: Pause Menu

Controller:

Left & Right D-Pad: Move

Down D-Pad: Crouch

X or A: Jump / Select

R2 or RT: Dash

L2 or LT: Bark

L1 or LB: Previous Level

R1 or RB: Next Level

△ or Y: Restart

Start: Pause Menu

Screenshots

Version History

ID Date Size Engine Plays
6 29 Jan, 2025 at 08:07 1.14 MB Construct 3 57
5 28 Jan, 2025 at 15:13 1.14 MB Construct 3 31
4 28 Jan, 2025 at 15:08 1.14 MB Construct 3 3
3 24 Jan, 2025 at 23:48 1.1 MB Construct 3 105
2 22 Jan, 2025 at 08:54 1.1 MB Construct 3 117
1 21 Jan, 2025 at 14:27 1.1 MB Construct 3 41

Used Behaviours

  • 2 Comments

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  • Hi,

    First, congrats for bringing this awesome game to life. Puppy animation is so cute. instantly catches the eye.

    One minor feedback was that, the difficulty level of the game could be slowly increased.

    For eg - at stage 3, when playing, player dies pretty quickly. Maybe a small suggestion to keep the game easier initially. And to slowly increase the difficulty level when the player progresses the game.

    Otherwise, the game mechanics and graphics is amazing. All the best.

    • Hi,

      Thank you so much for your kind words! I'm really glad you liked the puppy animation and the overall feel of the game.

      I totally understand your feedback about the difficulty curve. Based on suggestions like yours, I’ve actually removed the orbital hazard in level 3 to make it a bit more forgiving for players early on. Hopefully, this makes the progression feel smoother while still keeping the challenge intact.

      Really appreciate your support and feedback—it helps a lot! Thanks again, and I hope you enjoy the updated version! 😊

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