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Test, Experiments & Examples

Forest Walk Sim

T
312 players, 479 plays 0 playing now, 3 most ever online
3
1 favourites
rufson Published on 19 Jan, 2022

This is an experimental project that uses DrawingCanvas perlin noise for procedural ground mesh distorion displacement and for handling Z position for native Construct 3 plugin like: 3DCamera,3Dshape and sprite billboards. The forest is randomly created on the layout start then the shadows from trees & ground details are baked to the ground texture on each startup. Also this little project is using Sound positioning with IR reverb audio file for convolution effect(it is not a 3D sound for fpp game but it creates some kind of positional space sound but not accurate in terms of direction).

I found out that on some devices pixel reading from Drawing Canvas snapshot for player camera Z doesn’t work properly. Sometimes it reads incorrectly height of the character. If you play this little game and feel that your character is too high above the ground level, please leave the comment about it. Thank you.

Update: The Z position is now read from the Array instead of Drawing Canvas SnapshotRedAt. Maybe this will help with the Z reading issue but for sure helps in terms of memory and speed. Array is 30 MB with 2 decimals and Canvas snapshot was 80MB.

Happy walking!

Instructions

WSAD - move

SHIFT - run

MOUSE - look

I - hide overlaping text info

Version History

ID Date Size Engine Plays
3 20 Jan, 2022 at 01:30 1.66 MB Construct 3 446 Playing
2 20 Jan, 2022 at 01:00 1.66 MB Construct 3 6
1 19 Jan, 2022 at 16:46 1.57 MB Construct 3 27

Used Plugins

Used Behaviours

  • DragnDrop
  • Physics
  • scrollto
  • shadowcaster
  • Sin
  • solid
  • 3 Comments

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  • Hey! Good work on that! Any way of getting .c3p?

    • Unfortunately not, but I can help explain some solution from this project. I saw that you are doing quite advanced stuff so you shouldn't have a problem with replicating what is in the above project.

      I am happy to answer if you have any questions about this particular project.

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