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Full Game

Donut Shop

E
313 players, 541 plays 0 playing now, 4 most ever online
1
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Flench04 Published on 12 Nov, 2021

This game is a donut shop simulator. Please read the instructions carefully as they explain how to play the game properly and you might not understand the game fully if you don't. This game may not look as nice on smaller screens suck as your phone. While this game supports unlimited save files can't be used across multiple devices. I will post changelogs in the comments. Please post any questions in the comments and check out my other games at flench.glitch.me/games.

Instructions

To play this game first choose a name for your save file. That will be known as your save I.D. Then hit the create button. To load a save file enter the save i.d you chose at start-up and hit load. The reason for save I.Ds is to allow Unlimted save files.

To actually play the click on the buy buttons to buy Sprinkles, Dough, and Oil which is required to make donuts. When you are ready to start your day hit the start new day button. A button for making donuts will appear. Click that button to make donuts. Throughout the day customers will buy donuts and give you money and fame.

Buy cooks to make more donuts without spending more resources. Buy stores to unlock the ability to hire more cooks and to earn more customers. Click or tap the donut to save the game.

Use the text near the top of your screen to check your money, sprinkles, fame, dough, oil, cooks, stores, time left in a day, or the current day. Use the text on the right of the screen to check the prices of things.

Version History

ID Date Size Engine Plays
2 12 Nov, 2021 at 22:55 314.69 KB Construct 3 532 Playing
1 12 Nov, 2021 at 22:22 314.53 KB Construct 3 9

Used Plugins

Used Behaviours

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  • This version is officially unsupported. I am replacing this game with Donut INC. for mobile devices.

  • Version 1.1 added a rest button to start a new campaign and changed the way fullscreen works to make this game work better on smaller screens.

  • Version 1.0.0.2 fixed an issue where saving the game doesn't announce the game being saved in the primary event text box and instead, the game being saved is anouced where prices are stored.

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