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Test, Experiments & Examples

Busy Bar

T
11 players, 12 plays 0 playing now, 1 most ever online
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Created for Ludum Dare 54 with the theme of limited space (or running out of space).

Using jigsaw puzzle mechanics (the puzzles that you have to slide pieces around) to move your staff to operate your bar.

To make it a bit cozy, any time mechanics or score was not implemented. Timed puzzles seem to always get a bit stressful or just lead to mindless clicking as fast as possible instead of planning it out (which I just had the idea that maybe it should be how to serve your customers in the lowest number of moves?). No customers will get angry if they aren't served quickly - there is no need to rush - so relax and enjoy!

This was a compo entry, which means I only had 48 hours to complete the jam and had to do everything by myself - no team; no outside help (asset packs; free sfx; etc) - so art, code, audio, and everything was created by me.

Source files are included. This does not give you the right to re-use the art assets or the audio. Feel free to use any part of the code/events though.

Though it was a game jam game, I do see it could have some potential to be a larger game. Though in reality, aka time exists, or lacks to exist, nothing more will probably come of this as it isn't high on my priority list.

Other Links:

Ludum Dare Results Page: ldjam.com/events/ludum-dare/54/busy-bar

Dev Blog Posts:

Day 1: loubagel.com/blog/ludum-dare-54-day-1

Day 2: loubagel.com/blog/ludum-dare-54-day-2

Day 3: loubagel.com/blog/ludum-dare-54-day-3

Post-Mortem: loubagel.com/blog/ludum-dare-54-post-mortem

Game on LouBagel.com: loubagel.com/games/busy-bar

Busy Bar on itch.io: loubagel.itch.io/busy-bar

Instructions

Click a tile that lights up, which is always the tiles adjacent to the vacant tile.

Move your staff around to serve customers and run your bar. Each worker has a specific role, which can be seen on one screen in the introduction, but you can also figure it out easily with a little bit of experimenting (aka playing).

There is not time mechanic or score, so think of it more as a cozy game.

Screenshots

Used Behaviours

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