The source code is available in the "Building Combat Engines for Browser Games" workbook OR the "Walk-Through Tutorial Series" eBook.
How long can you survive in the "Blood Pit Arena™" using this dueling engine with its tactical menus and dynamic story narration? Slash and cut your way to the top of this Arena Gladiator "In-Game Module" of pure strategy.
Since 1991, "The Blood Pit Arena™" (ARBPv1) is a gladiatorial combat game set in a fantasy world, but you can exchange different environments! However, unlike most online games today, ARBPv1 does not rely on your reflexes or hand-eye coordination to determine the outcome. Instead, this game uses pure tactics, maneuvers, and the avatar's trained skills, in which you will use your intellect and knowledge of tactics to outwit your opponents.
This is an innovative combat engine using a dynamic tactic menu and narratives. It also supports "Play By Mail" and "Play By Email". You can easily integrate this combat engine into any game genre's conflict encounters -- it is designed to replace the traditional "die-rolls" with more interactive combat participation.
• The instruction tutorial and source code (both C2 and C3) are also included in the "Building Combat Engines for Browser Games" student workbook.
• easily replace the sprite artwork with your gaming theme. By exchanging artwork assets, you could use this combat engine for Wilderness adventures, Dungeon explorations, and Spaceship encounters.
• Adjust the duel narration for theme settings by inserting dynamically selected adjectives, nouns, pronouns, and verbs.
• optional "Play By Mail" and "Play By Email" engine included.
• dynamically generated narration is in plain text (add any language for your targeted market from the included examples!)
• Tailor victory conditions, damage to equipment and characters, and set avatar "hit points" to match your game's theme and rule system.
• As an IGM, import your parent's game avatar characteristic or randomly generate combatants.
• Licensed editions support up to 8 players (four per team) and their avatar(s) (total 8 avatars maximum in a gaming session).
"Blood Pit Arena" is a demonstration of this IGM (Integrated Game Module) combat engine from the "Legends-of-Renown-Deeds.com" (LoRD) RPG -- in which, gamers select their favorite combat engine for their encounters and resolutions in various settings -- Arena, Dungeons, Wilderness, Forests, and Magical encounters.