zwedizhfizh's Forum Posts

  • Bumping because I'm afraid no one will see it on the fourth page :/

  • I am having a major issue with the laser gun in my current project.

    What's supposed to happen:

    Press and hold space to fire laser, laser fires out of corresponding imagepoint on PlayerSprite to Mouse.Y vs PlayerDirection.Y.

    What is happening:

    Works relatively fine when ship is stationary, but has glitchy positioning issues... However when the ship has pulled a complete 360, it works fine.

    When the ship moves down, firing the laser while the mouse is below the ship on screen causes the laser to lose its position and seemingly fire out of some sort of parallax super-sampled position.

    Help! I am completely lost. Here is the capx.

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  • Oh goodness, thanks a lot for the quick response!

  • I am in the process of creating a dumb little isometric space shooter demo thing with lasers and particle effects and blah. When I implemented a menu, starting from the menu layout and hitting start brings the player to the game layout, however the controls no longer work. Clicking to move doesn't do anything. Is there something completely wrong with my events sheet, or am I missing some crucial bit of info? Here is the capx: Isometric Test

    Thanks for the help. <img src="smileys/smiley1.gif" border="0" align="middle">

    edit: The laser controls work, hitting space activates the laser.