Zoglu's Forum Posts

  • Thanks ! The first high score is already quite hard to beat :p

  • Thanks for playing !

    Yeah, I only gave 13 seconds to play. I just changed it to 20 seconds. But remember you're supposed to use the chain system to freeze the timer !

    I won't make the timer refill for now since it would ask more work to make a longer level etc... but maybe in a future version !

    You're totally right about the chain text too !

    I'm also glad it ran well on an old computer. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello everyone,

    Here's a small prototype I made with Construct 2 : BloXRoX

    <img src="http://zoglu.net/files/images/games/screens/bloxrox2.png" border="0">

    The goal is to destroy as many "Blox" as you can before your time runs out. To do so, just click two identical Blox (shape & color).

    There's also a "chain" system to help players reach higher scores !

    The website also includes a leaderboard. <img src="smileys/smiley1.gif" border="0" align="middle">

    As I said it's just a prototype for now but I might want to add more levels, game modes... and maybe release it as a native app for tablets or PC, or on Kongregate or Scirra Arcade. It all depends on my motivation and on players' feedback <img src="smileys/smiley2.gif" border="0" align="middle">

    Have fun playing BloXRoX ! <img src="smileys/smiley36.gif" border="0" align="middle">

    If there's something I can do to improve the game, please, please tell me !

  • I finally managed to do this by making my very first Construct plugin. Shame I had to make an plugin to do such a simple thing... but making plugins is really simple too !

  • Glad to see you here Magistross !

    That's exactly what I'd like to do. Any ideas? ;)

  • Yeah, that would be a nice feature, but for now, would there be a workaround?

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  • Hi,

    I'm currently making an educational website with HTML5 games, thanks to Construct 2 :)

    Actually all the games I'm making have a lot of events in common : many buttons and objects work the same way, the communication between the games and the website uses the same AJAX requests, etc...

    So I was wondering if there could be an efficient way to share events with different Construct 2 projects. As for now, if I want to change or add an event or an object in all of my games, I'd have to make a lot of copy/paste...

    Is there a more simple and efficient way to share events (or even objects) between multiple projects?

    Thanks for reading, any help will be appreciated :)

  • Hi,

    I'm backing sadjeff here : thanks to joe7's example it's possible to pass data with a button click. But would it be possible to do so when the application loads for instance?

  • Hello everybody,

    As the topic name says : I'd like to know how to get the content of an hidden field in a game. Is there any way to do this in Construct 2?

    Any help would be really appreciated <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I tried the "Cancel close" too but like you, seems like I'm doing it wrong

    The "End of Application > Stop all sounds" doesn't work, too bad. I really thought it was working after 6 tries, but the 7th one proved me wrong

  • It happens with both builds and previews.

    Your workaround is a good idea, but it won't work if the user decides to close the application by pressing Alt+F4, for instance. Is there any way to prevent the application from being closed using Alt+F4?

  • For now I've only tested the 0.98.9 version. I'm downloding the 0.99.3

    EDIT : Looks like it works )

    All right then, thanks for fixing this bug

    Re-edit : Damn. It just happened again. But it occurs less often than with the 0.98.9.

  • Hi,

    I have a quite annoying problem with the XAudio2 object : if I close the application while a sound is playing (an ogg file), the sound sometimes keeps looping and the application crashes 3 secondes after.

    What could I do to solve this problem?

  • Ok, thank you. I'll stick with a font that everybody has, then.

  • Hi,

    Just a simple question : if I use a font in a Text object which isn't in other people's PC, how will the game react?

    Are the fonts stored in the exe, or do I have to include them with it (and will the players have to copy them to Windows' Fonts folder)?

    Thanks in advance !