Zetar's Forum Posts

  • Ah... Yes.   I see the issue now. I guess I can use THREE Families... <img src="smileys/smiley9.gif" border="0" align="middle" /> One for each Object Type. I guess changing that at this point would be some major programing magic.

    Thanks for quick reply newt, KEEP IT UP!

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  • I may be wrong, (and for your sake I hope I am), but I don't think that feature has been added. There may be a way to create a plugin for that, though... (Can't help you there.)

    Actually, that is something that would be interesting to see. Think about voice controlled Gaming... (Advanced concept, but maybe in the future?) (Remember F117 simulator came with voice control? I think I had something like that long ago...)

  • So... I never noticed this before, but I now see that Families are Object specific. (A family can consist of Sprites only, or Background Tiles only, or Particles only, ect.) Is that by design?

    Are there plans to extend this so that I can have sprites, and particles in one family.

    Question two. I looked up and down the manual for the Family Information section but could not find it. Am I blind? Can someone point me in the right direction, or is it still in progress?    

    (I know it is still very new, and I am not trying to be a pain.) I was going to use one family to grab all my sprites and particles and backgrounds and destroy them. But I cant put the three different objects into one family <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Here is an example of what drpool is saying, and yes it works!

    http://www.box.com/s/yx6db98tnonbzglez2nk

    name your layouts a name like Level and a # like "LEVEL1" Create a global var, Then on event that triggers going to new layout, goto Layout by name "LEVEL" & global var

  • Very good entries this round, peeps! We have a very talented group of game-makers!

  • Thanks I think that fixed it.   Thanks Guys!

  • "At the end of the day, you are going to die with two heavy, muscular eyelids"   <img src="smileys/smiley11.gif" border="0" align="middle" />

    LOL - Very Interesting Pode!

  • Thanks, That is a descent work around... but I am going to keep at it until I figure out what is going on. My logic must be tweaked somehow. Anyone else got an Idea.

  • Pode, your no fun. <img src="smileys/smiley36.gif" border="0" align="middle" /> I did not read about the glint. That is interesting... Identification from the eye is currently being used by the Government. All they need is a picture of it. Every person's Iris is different, like a fingerprint.   If they are using a couple of IR cameras, the likelihood of using it against you are slim, but honestly, if the government wanted to, and you have any kind of camera hooked up to your machine, they could do what we were suggesting already. <img src="smileys/smiley4.gif" border="0" align="middle" />   But for this to be true, they would have to have a picture of your eye already on file.   

    Boy, how we did digress on this thread...

    My original point is, I want to use eye tracking technology in my games. I hope it comes to pass!

    Pode, "I worked with those". Have you used eye tracking technology?

  • The scary side to this is just imagine what the U.S. government will do with this technology. They are already tracking, and recording keystrokes so if you accidentally looked at the wrong website, link, or article you'd be put into there terrorist database. Then seal team 6 would kick in your door, and assassinate you.

    Yep. You know a book or movie is probably being made about this as we speak!

    "Computer, snap a picture of the individual's eyes at IP Address computer console xyz. Computer, run through Identification database... Place individual on watch list ALPHA!"

  • http://www.box.com/s/dfgblmgtfmanyxjqzqlp

    Can ya'll help me? I have a simple missile launcher with 2 missiles. The turret follows the mouse.   Left Click once, fires the missile. particles are spawned and every tick forced to stay behind the missile. click again to fire the second before the 1st leaves the screen. then right after the first missile is destroyed when event "Missile not on layout Destroy missile and destroy particle" happens, click the mouse. No further missiles will fire because amount = 0..

    PROBLEM: The second missiles particles will stop wherever they were when you clicked the third time, and not stay attached to the missile.

    Why? And can you help me fix it?

    Thanks Forum Buddies!

  • Cool stuff though! Kind of reminds me of HAL...   Just wait until out computer starts telling us we are to tired to play any more and shuts off, because our eye lids are droopy!!!!   <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Have any of you read up on Gaze Technology? It looks like Windows 8 is going to include/or be able to support Gaze Technology. (This is where the computer tracks your eye movement and a sudo-mouse pointer goes where you look. It will not be very accurate, but the mouse will take over from that location for the fine tuning and clicking.)      Article/video

    I say we get to implimenting a plugin for this, because I got some REAL GOOD ideas!   Imagine what WE could do with that technology.   <img src="smileys/smiley1.gif" border="0" align="middle">

  • Does it have something to do with the bounding box around that sprite?

  • Here is a quick arkanoid type game (if it is the one I am thinking of) that I put together in 10 minutes. It uses physics. The mouse moves the paddle.

    Is that what you are looking for?

    http://www.box.com/s/12vgd41mggtcrr8nzc3x