zephyrus's Forum Posts

  • > Is there a particular reason why you do use a detector?

    >

    Yeah... what Ashley said. Geez Rich, haven't you taken my tutorial? I explain the reason in detail

    > but i was thinking about the way of handling collisions between the player and the grasstiles, isn't it possible to use layers (solid layer for tiles, background layer etc.) instead of using the green collision detector on every tile?

    >

    I'm not sure what you mean. Do you mean to set the entire layer as Solid? I'm unaware of any way to do that.

    yeah thats what i mean, have a solid layer and many other layers for other things. games like knytt use this method and it seems like a good way to do it. no but there should be!:)

  • oh man, I can't wait for the rewritten tuts!!

    but i was thinking about the way of handling collisions between the player and the grasstiles, isn't it possible to use layers (solid layer for tiles, background layer etc.) instead of using the green collision detector on every tile?

  • > how would i have 2 blue glowing dots on 2 different image points, fade in and out all the time? can't seem to do it in a proper way.

    >

    That can be easily achieved using some simple maths. In an "Always" event, set the opacity of the objects to this:

    50 + sin(timer / 4) * 50

    Changing the 4 changes the speed. A higher number is slower and a lower number is faster. Hope that helps.

    By the way, I suggest adding the ability to change the opacity of an object to the Sine behavior.

    i just realized that a simple "fade" behaviour did the trick. thanks anyway!:)

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  • how would i have 2 blue glowing dots on 2 different image points, fade in and out all the time? can't seem to do it in a proper way.

  • im hopefully getting a pcr-300 edirol midi controller, a mac and some other music stuff.

  • thanks man. got it working beautifully!:)

  • You could put an image point where you want the glow to be. It's the blue dot tool in the picture editor. You can set an image point somewhere on each animation frame, so if you use an event to set the glow sprite's position to that image point, it will update with animations etc.

    i actually tried that, but it wouldn't allow me to put more than one point.

  • Try putting a sprite on top of the player with the Additive effect. You could try changing the opacity for a pulsating glow.

    hmm. well how would i have it follow a certain part of the player, even through animations?

  • If i was to make a part of my player's sprite glow a certain color, what would i do? is this even possible?

  • Hey, thanks

    As far as a level editor is concerned, I agree that it wold be good to have a tutorial that teaches how to make one. However, that's more of an advanced project so I won't be including how to make one in this series I'm afraid. This series is pretty much aimed at beginners.

    Okay!:)

    I just figured that since it is aimed at beginners, those that graduate Platform School won't be total beginners, which is when I think a level editor tutorial might become really wanted!:)

  • Sounds great! Can't wait.

  • oh god yes. any date estimate for release, if i may ask?

  • This is the best and most intuitive form of tutorial I have ever seen. Holy .cap!

    I think it would be great to have a level editor in addition to the game, so if you have time I would really appreciate a tutorial explaining how to make one, and maybe even how to make the levels seperate files or something of that nature!

    Thanks for these great tuts! can't wait for the next one!