Zathan's Forum Posts

  • I'm making a game for Chrome Web Store, but I want it to be 'mobile friendly' too.

    So.. I choose the fullscreen mode inner scale, but in browser I don't want fullscreen...

    There is any options in construct to do that?

    Thanks

  • You must save out your spriter project as BOTH scml and a scon file (its the second file format option)...same name, same folder. Then drag in the scml into C2.

    Please check this out: https://www.scirra.com/tutorials/699/im ... tion-files

    And this is a follow-up : https://www.scirra.com/tutorials/827/re ... t2-project

    I hope this helps,

    As for Spriter Pro.. yes, you can install it and register it on all of your computers you'll use it on, just don't allow others to use your Spriter Pro the same time you are.

    cheers,

    Mike at BrashMonkey

    Thank you very much!

    Works fine now. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • Are you importing both a scon and scml of the same name from the same folder? (you just need to drag in one, but BOTH must exist.)

    Thanks,

    Mike at BrashMonkey

    Hey Mike, thanks for the answer.

    I'm just dragging the .scml file into C2.

    And I am using the c2 and spriter free version.

    Edit: what is that scon file?

    Edit 2 (off-topic): if I buy a spriter license, I can use in more computers?

  • Definitely test on a variety of devices. Sizing is big issue for mobile HTML5 games too. You can also use on simulators for devices you might not have.

    http://www.responsive.com.au/tools/simulator/ipad-mini/#.U2ouCxtOXIX for Ipad mini.

    http://iphone4simulator.com/ for iPhone 4

    Always a good idea to ask for some feedback from other devs.

    Hey, awesome simlulators!

    Do you know one for android devices?

  • Dude, I love you.

    Got something for music? I have a copy of Mixcraft 6 and Fruity Loops, but I have no idea what to do with 'em besides mess with Midis and make them sound pretty.

    Sorry, I've never worked with music :\</p>

  • Ok

    zenox98, eu coloquei o link do tutorial também, más o próprio fórum apaga automaticamente. Más eu entendi o que você disse, ok

    Obrigado!

    kk Não adianta você responder em pt-br... faz o seguinte, qualquer dúvida me manda uma mensagem que, se eu souber responder, vai ser um prazer.

  • http://www.bfxr.net/

    you can create any type of "retro" sounds.

  • when I drag the spriter's animation to C2 and run the project, I get this error:

    "Javascript error!

    Uncought TypeError: cannot read property 'name' of

    undefined"

    -I've already setted up the 'custom save options';

    -The animation was made without bones, but i've tried with them too;

    -I'm using the latest version of spriter and spriter's plugin;

    Any tips? Thanks.

  • Here's a good list of the songs with their release year:

    http://bioshock.wikia.com/wiki/BioShock ... Soundtrack

    and here's a list of copyright lengths by the countries:

    http://en.wikipedia.org/wiki/List_of_co ... ht_lengths

    I think the European law is more human readable than the U.S one. There are some exceptions to that 70-years i U.S laws. It can also be 120-years if the content was created by corporation or if the copyright has been extended.

    I should also state that I'm not a lawyer and I'm not providing any legal advice.

    Hmm.. ok

    Thank you very much <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • If you are talking about "Ten Cents A Dance" I think it's recorded 1930, so I think it's free to be used now. I believe it's 70-years after the artist have died that the copyright expires and it is then free for everyone.

    http://en.wikipedia.org/wiki/Berne_Convention

    In Bioshock 2 there are several songs that play during loading screens. All seems to be very old.

    Is there any way to know FOR SURE if the music doesn't have copyright?

    I don't want any trouble.. lol

    And yes. Ten Cents a Dance is one of them <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I would like to use those songs in a project..

    are it free to use? it seems to be old as hell. lol

  • Bump :\</p>

  • The answer to any question like this is always, "It depends." First, we don't know what you would consider "worth it." Second, if you are only placing your project on the Chrome store then, not matter if you are selling or getting ad income, you are limiting your income. In any case, my humble suggestion would be to place a free ad supported version and a premium paid version to max your income. You will get far more downloads on the f2p version and if people like it enough that they are willing to pay to be rid of the ads, you will get a little added income.

    hm... i like that free and premium idea

    If your game is high quality, and visually appealing, then it would probably be worth it, otherwise, you won't get many sales for a low quality game.

    Your typical average quality game would be under a dollar, typically 99 c.

    Mind showing us a preview or link us your game?

    My new game is in early stage of development.. but anyway, I don't intend to make 'visually stunning graphics'.

    I'll make it as interesting as I can.

    Thanks for the tips

  • You have to get creative with that, In my game, I initiated shooting whenever the rotation joystick is touched. It's difficult because you can only evver depend on two fingers being used at the same time on mobile. Anymore becomes cumbersome for the player.

    Sorry about the bugs. I have to update that post and my blog article. I fixed those bugs in my game.

    hehe thank you for the tips

  • I think almost every game on that market are free. But it seems to me that advertisements not yield much...

    So, I want to sell. It worth it?