zakkaplay's Forum Posts

  • Thanks Tom!

    Looking forward to the improvements, but that said, really appreciate the team's effort so far!

  • Same issues here.

    Hope the team get the server running properly again soon!

    Thanks!

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  • hi Laura_D,

    thanks for informing, it's working now :D

  • Post an issue here : github.com/Scirra/Construct-3-bugs/issues/5172

    Should issues like this be posted on GitHub?

  • Hi, seems the build server is down?

    Got the follow error when I was trying to make a build :

    Error: timeout

    Can someone in the team do something about it?

    Thanks :)

    Having error too.

    Code.ValueError: Checking Java JDK and Android SDK versions ANDROID_SDK_ROOT=~~/androidSDK (recommended setting) ANDROID_HOME=~~/androidSDK (DEPRECATED) Using Android SDK: ~~/androidSDK :wrapper BUILD SUCCESSFUL in 0s 1 actionable task: 1 executed Subproject Path: CordovaLib Subproject Path: app FAILURE: Build failed with an exception. * What went wrong: Could not initialize class java.nio.file.FileSystems$DefaultFileSystemHolder * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at https:/~~/help.gradle.org BUILD FAILED in 570ms Command failed with exit code 1: ~~/gradlew cdvBuildDebug -b ~~/build.gradle

  • Had a thought thinking it was due to "debug apk" and did a "Signed release" insteaad, but still didn't improve...

  • Posted on Construct 3 Bugs : https://github.com/Scirra/Construct-3-bugs/issues/4606

    Please post if you have any tips or where I'm doing the project or export wrong & I will test it.

    Thanks everyone! :)

  • fredriksthlm Thanks for testing! The android performance seems to be something with rendering the frames, I'm getting 60 fps on both android and web, but was jittering in the android build.

    tarek2 Thanks for testing too. I don't have a iphone to test, so I can't really tell. But if you have any suggestion for fixing the project file, please let me know, thanks! Wasn't expecting the performance hit on iphones too for a simple project like this. Thought it was an android thing.

    AllanR Thanks for playing around with the project to try different outcomes!

    Followed your steps :

    1. Reducing the update to 0.5 seconds as you : No noticeable improvements for apk.

    2. Setting to Standard instead of low latency + 0.5 seconds update : No noticeable improvements for apk.

    3. Used "On touched" instead of "Tap Gesture" + above 2 : No noticeable improvements for apk.

    Some differences in iphones & android apk i guess.

    Also I don't have issues with remote preview as it's running in the mobile browser, which for me, was running buttery smooth. It's only the Android apk that has the issues.

  • Ok Thanks Ashley, will do that. Tested on my Note5 (old phone) also similar results. Smooth on mobile browser, bad on Android build.

    Thanks for your time.

  • The android build ran pretty badly on my Huawei Honor Note 10 phone (even though it ran at 60 fps), but the web version ran smoothly. It was the reason why I did this simple test as it already got the performance issues.

    My phone did not have GPU? As it shows Nan for gpuultilization.

    Is it possible to get more people test with their phones for some more feedbacks?

  • I've made a simple test project to show the difference in performance in Android vs Web. I can update with more samples if it's helpful. It really shows a big difference in the performance, can construct 3 do something to improve Android performance?

    Apk (Google Drive)

    https://drive.google.com/file/d/1jkIivRwAUxDJLp3WtkPsBvZWGNlPwMgW/view?usp=sharing

    Web Export

    https://zakkaplay.com/test/ptest/

    Project

    https://bitbucket.org/construct-3-tests-public/performance-test/src/master/20210224_PerformanceTest/_project/

    sad to say... I got it too.

  • Works now! 🙌

  • mrsergio81 Welcome! I've been concerned about my own games performance and didn't believe Construct 3 had such bad performance, 60 fps but yet the game didn't run smoothly. Glad it helps. Hope more Android developers know about it.

    Ashley Is there any bad downside to using that setting?

    If not, maybe it can be part of a tips or setting in the Android export as it's unfair for construct 3 to be getting bad reputation for Android when it's actually good.

    On the other hand, if that can help to give some clues to some optimization for Android export, it's the best :)

    Just my two cents!