ZakChaos's Forum Posts

  • Hello C2 Users!,

    It's that time again!

    Probably alot of you working on games, that could easily apply to this theme,

    for more infor check out:

    http://jams.gamejolt.io/glitchjam

  • [quote:20giaw5z]sometimes they jump around. Hard to explain what I mean... have you noticed this though?

    YES!

    This is exactly what i'm having trouble fixing/figuring out, and wondering if it's latency, or something to do with the way hosts/behaviors are handled. maybe theres another way of creating a platform engine without using the platform behavior? maybe better to use the hosts to issue controls via physics impulses? if any body has a clue or suggestion im all ears.

  • Wow thatd be incredible. Can't wait!

  • Ok, some playable results To share,

    Game:

    https://dl.dropboxusercontent.com/u/73848762/WG4C2Forums/index.html

    Little platform multiplayer game, using arrow keys, and space, the premise is a little multiplayer arena where your gun shoots wind to knock other players into spikes.

    The Capx:

    https://dl.dropboxusercontent.com/u/73848762/wgc2version.capx

    This Capx, might be a little sloppy, and not the best to learn from, it is what it is.

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  • Ill post my results when I get home, im able to see all players move from peer and host but I think I may need to add lag comp in there somewhere

  • Hello all,

    Ive tried several ways of figuring this out and dont know if possible, ive gotten close to what id like (basically a multiplayer platform engine where chars can run and jump and be seen by other people, ive gotten close but im not sure if the issues im running into are caused by latency or something im doing wrong, (ive tried to disable the peers platform behavior, but it seems to work better enabled. )

    just wondering if any body else has tries something similar with any success.

    thanks,

    -ZakChaos

  • In my opinion the more users you support, the more ppl will play your game, so the simplestt and best solution will probably be support all 3 control methods, optionally you could let players choose their preffered control input method.

  • [quote:1y3yhul3]Are you a moron?

    I think you misunderstood the definition of that word, I think the definition is something like,

    "Someone who is rude to someone who is going out of their way to help"

  • Fer what its worth; I had no problem runnin the multiplayer ghost shooter example in chrome, had alotta fun talkin to other c2 users n hiding underneath the text entry bar.

  • Yea it was targeted for android originally my take on the flappy bird jam.

  • I took a stab at it, http://gamejolt.com/games/arcade/kid-xylophone/21251/ I should upload to c2 arcade when its done good

  • One method ive been using for text shadows is making a duplicate of it, then manually setting the offset and color

  • I am incredibly excited about using construct 2 to make ouya games, great news that ludei and scirra have it working with controller spporr an all, how much longer until before we can use it too :)

  • awesome jade thanks for that link!

    I'm going to attempt to cloud compile it with cocoonjs and test on ouya, ill let you kno my results!

    (20 Minutes later...)

    Not yet, i took the example js you linked jade, and zipped it up and ran it thru ludei's cloud compiler, but just got black screen on ouya, which is strange because it ran fine in browser, on my pc.

    also of note: I've successfully run an .apk that was compiled in ludei's cocoonjs cloud compiler, using resolutions of 1280x720 it looked great.

    I should test sound as well soon.

    perhaps I can adapt a simple example and use that combined with psema's work to figure out how to wrap construct 2 games with working ouya controls, that would be sweet.

    I'll keep you all posted in this thread.

    Thanks for all your awesome help!

    -Zak

  • Thanks for the excellent and quick reply! Ive noticed I can run games thru there browser the ouya controller simulates keyboard controls tho with a clicky sound, looking forward to the future!