rexrainbow Oh, heh. I was wondering how you wrote a plug-in without understanding picking. My AI blocks have to work with am entire family of mobs, with multiple instances of each family member who may be in totally different situations.
Thus the need to pick particular instances based on the instances circumstances; they won't all be doing the same thing. Not sure if I am answering your question or not.
If I was to try to use behavior tree arch, it seems to me that I would have to separate the condition portion, which contains the picking, from the action. But maybe that's just me not seeing how to make it work. Anyway, that's why the initial question.