yogert96's Forum Posts

  • Also, your collision boundaries need some work. I was slightly overlapping a spike, but I did not die.

  • The art is really cool, I am really enjoying the background. The high-score board was very well done as well.

    BUT! The levels did get pretty boring after about 5 levels. The flat landscape just wasn't doing it for me.

    I tried (and failed) to make a similar game(dl.dropboxusercontent.com/u/240730800/Pinwheel/index.html). I made the terrain random, and the positioning of the spikes and plants as well. The game uses the same controls as your game.

    Also the font for the in-game HUD could have been better, and the name of the game is excellent.

    Overall, good game. I rated 4 stars. I see a lot of promise, and hope that you don't quit(like I did).

  • Some controls would be nice. I didn't know what to do, and I started getting very nervous, and then BOOM! I jumped in my seat and almost screamed. Probably the only horror game other than Slender that actually scared me.

    I was going to complain about the camera movement, but that is probably intentional right?

  • Save the positions of your grid to an arraylist, then save the arraylist to local web storage, and lastly set the position of your tiles to the set values of the arraylist.

    Posting a .capx and/or screenshots would help as well.

  • I am pleased to announce that Time Collector has just been uploaded to Kongergate and Newgrounds. I hope that this will bring in more people to play. The links to play are below:

    http://www.newgrounds.com/portal/view/622508?updated=1

    http://www.kongregate.com/games/yogert96/time-collector

    You can still use the link: http://timecollector.clay.io, to play in fullscreen.

    I plan on doing an update to include achievements, and unlockable power-ups.

    Patrick Pistor(yogert96)

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  • Nice Graphics! The only thing that bothered me was the jump height. Other than that great job :)

  • 7/26/13

    Just Updated.

    Now includes online leaderboards, shaking screen, and a dynamic main menu.

    There are some bug fixes as well:

    1. I believe the NaN score bug was fixed. It works on my computer, but if it shows up on your computer, please leave a comment.

    2. The WASD Keys work.

    That is about it. Please leave a comment on your overall experience.

  • Hello Scirra community,

    I have recently created a game called time collector (timecollector.clay.io) and would like some feedback on it. There is one known bug, each related to the score, but the same bug doesn't happen on a different computer, and I tested the game out on three different computers. So if you can please tell me what goes wrong when you play so I can fix it.

    I built it off of the game "Go Faster" by I really enjoyed the game a lot, and I decided to try to make a different game based off of it. I wanted a retro platformer, with some replay value. This was my attempt at it. Enjoy!

    ------------------------------------------------------------------------

    Time Collector is a 2D Platformer in a randomly generated endless world. the goal of the game is to collect as many coins as you can. You start off with 100 seconds to find the first, and the time slowly goes down from there. Equipped with a skin shop and local leaderboards, Time Collector is sure to make you want to come back for more.

    <img src="http://clay.io/games/timecollector/claymedia/1310.png" border="0">

    <img src="http://clay.io/games/timecollector/claymedia/1311.png" border="0">

    <img src="http://clay.io/games/timecollector/claymedia/1312.png" border="0">

    http://www.pcgamesn.com/indie/s/time-collector

    Play here: timecollector.clay.io

  • I made a game like this recently.

    Green Labyrinth

    Green Labyrinth Classic

    What I did was add the bullet behavior to the object, and sent the angle toward the touch x and y. It worked fairly well. Make sure that bounce off of solid is enabled though.

  • Looks amazing as usual! Cannot wait for this, and Super Ubi Land!

  • Whiteclaws

    I see your point, but there is a better way of approaching things. So if you don't want to encourage it, just don't respond to their posts, and eventually, they will try to do something by themselves.

  • No problem. All Whiteclaws has to do is search the forums on "how to make an mmo" and he can be reminded. Anyway, there is a manual entry on sprite fonts that I believe deserves a good look. Here it is:

    https://www.scirra.com/manual/166/sprite-font

  • Really? An answer like that is not going to encourage a beginner to learn. If you do not want to actually help someone, don't bother posting at all.

  • This is what I would do. It would be helpful if you had a .capx, but I can try to explain without it.

    1. Set the cursor style to none.

    2. Create a sprite to act as your cursor.

    3. Make a Every Tick Command, and set the sprite to this X/Y Coordinates:

    X: round((Mouse.X - 16) / 32) * 32 + 16

    Y: round((Mouse.Y - 16) / 32) * 32 + 16

    I hope this helps.

  • I am familiar with them when using java. But I have not used them much in Construct 2. Is it the same thing?