If you want to find a job using C2, you have two possible choices:
1 - make more refined games to put on your portfolio (and do create a portfolio website instead of just showing youtube videos) where Potential Employer could test your game. Doing this, you would sell yourself as a game designer. Showing a lot of original gameplay and how well you can balance them to create a good experience would be the goal of those refinements. Also, you cannot ignore graphics. Even if you're not an art guy, Potential Employer will just skip you if your product is ugly even if the gameplay is good. Presentation is alway important (and after all in "game designer"... you still have "designer"...)
2 - If you want to sell yourself as a game programmer, learn a few programming language (Java, C, javascript, python, ruby,... ). C2 isn't ready to be professionally used in studios (though it happens). For a studio, it's a dangerous bet to make a project in C2 as it's hard to work with more than one "C2 programmer" at a time and because once a project gets past 500 events, it starts to get really hard to maintain. Since C2 doesn't enforce any kind of encapsulation, you'll start to enter the hell of "I change something somewhere, it breaks something somewhere else". Learning other programming languages however will make you a better C2 programmer, and also will make you more flexible in the Potential Employer's eye. For example, if C2 doesn't work out, you could still develop android games (java) or at least create plugins to make C2 behave (javascript). Also you would have more options to solve any given problem (as being a programmer is being a problem solver).
So you can choose either the first or the second... or the two solutions (why not )
As you are now, selling yourself professionnally might still be a bit hard, but you're on the right track o/