xoros's Forum Posts

  • There's not enough white space between topic titles - it's a way harder to scan them through and distinguish between each other. Solution: reduce font size of the topic titles or add more white space (padding) above and at the bottom.

  • I see, forum look is gradually changing: animated gif's are gone and typo improved. If the curved dark bar in the thread post would disappear, the whole thing would look less cluttered.

  • Yep, I posted in the wrong place, this should go into "Website issues"

  • Separation between forum posts should be achieved mostly by white space and typo. Colored bars in the thread posts, especially curved dark bar, is "fancy stuff", which takes extra processing power from brain each time you scan from top to bottom, eyes are getting tired from that. And new "typography" is a mess.

    Just take a look at the hacker news or redit - pure information processing, nothing distracts you.

  • Hello there,

    Ashley

    just feedback to a new forum look:

    • animated gif icons are constantly distracting from scanning the threads
    • typography is a disaster (the previous forum skin was a way better in this regard)
    • many unnecessary graphical elements (like colored bars in the forum posts)
    • not clean and feels unstructured

    previous skin was good enough

  • Can't believe that this feature will not be super-usefull ;)

  • Hello everybody,

    Ashley

    Just a small feature suggestion, which can save a lot of unnecessary mouse movements and time:

    "The tile picker"

    • in a tile map editing mode (e.g. pencil or rectangle) hold some button (shift or alt)
    • cursor changes into a picker icon
    • click (pick) any tile on a canvas
    • selected tile changes into a picked one
    • release (alt or shift)
    • cursor changes into a pencil/rectangle
    • continue editing with a picked tile
  • I personally don't care about exporters, because I think that mobile apps and foremost games will gradually move away from closed infrastructure of app-stores into mobile browsers. But that's another story.

    C2 is the best tool I used so far for game development, but lacking such an important feature is more than strange.

  • newt

    Yes exactly, the path behavior with different interpolation options.

  • Sure, but I think it's more about prioritizing features.

  • Hello guys,

    I can't really understand that. There are new features like speech synthesis, but such a fundamental functionality like tween (parameter animation) is still missing. Of course there are some user developed behaviors like moveTo and LiteTween, but they are still limited in some aspects. I can do it with events and lerping, but this kind of setup can get heavy and not easy to use.

    Please, consider implementing this crucial functionality officially as a behaviour.

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  • Hello fellas,

    It would be really usefull to be able to set different images for the particle object, something similar to frames in sprite. Right now, for each different image you have to clone a particle object, which could be very unflexible especially if you want to change parameters later.

  • A good plugin, could even animate the parameters. But I found a bug:

    tokencount(TagText,index,separator) doesn't return proper values.

    Is it possible to create tags on runtime? Example: for loop, which runs number of letters times and creates a separate tag with unique parameters for each letter.

  • Hello fellas,

    Ashley

    not sure if it is a bug, that's why I'm posting it here.

    There's something wrong with go to the layout in my game. It works but sometimes I get this error:

    Javascript error!

    TypeError: inst is undefined

    localhost/layout.js, line 422 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    In chrome it looks like this:

    Javascript error!

    Uncaught TypeError: Cannot read property "type" of undefined

    localhost/layout.js, line 422 (col13)

    Please help!

  • Guys, this post will be helpful for you. There's a very good capx. example by R0J0hound:

    scirra.com/forum/bubble-shooter-ball-colisions-placement_topic62091.html