Hello there,
Ashley
today I tried to test the game with two devices on mobile networks (low bandwidth) and it was not possible to establish the connection. The host registered the peer, but didn't let it in.
I also noticed that it does not connect if the connection bandwidth is low even on wifi network, which previously worked with high bandwidth.
Does multiplayer object use this traversal standards to overcome NAT/Firewall issues:
Interactive Connectivity Establishment (ICE) – RFC 5245 http://tools.ietf.org/html/rfc5245
Session Traversal Utilities for NAT (STUN) - RFC 5389 http://tools.ietf.org/html/rfc5389
Traversal Using Relay NAT (TURN) - RFC 5766 http://tools.ietf.org/html/rfc5766
I just tried this WebRTC demo and it worked on all networks which I used (wi-fi at home and office, mobile, lan)
https://opentokrtc.com/
Also this instant messaging demo works on all my networks:
http://demo.easyrtc.com/demos/demo_inst ... aging.html
Looks like the current implementation of Multiplayer Plugin has some issues.