xoros's Forum Posts

  • cacotigon

    yep, that's a usefull technique.

  • ) Ok, there could be following solutions:

    1) extra condition to check for an object type, which filters out actions specific to this object

    2) limit pick any object by UID to sprite objects and call it "Pick any sprite object by UID", as it's the most used object type.

  • Ashley

    Only use universal actions like destroy, set position, move at an angle, spawn another object, set visible etc.

  • Ashley

    I thought it would be very helpful to have the following system event:

    • pick any object by UID

    This will allow to write more abstract an reusable code.

    Right now picking by UID is bound only to a specific object.

  • Check the .capx at the beginning of the post. It works on all platforms.

  • So far works fine and is easy to use, but it would be cool to access more of API.

  • There's a parameter "Receivers" in the Raise Event method, where it's possible to address a Master Client. How do I set a Master Client? Is it the first player who joins the room? I also didn't find any expressions, where I can check if player a Master or Non-Master client.

  • ThePhotons

    Is there any way to call the methods from photon JS-API? : http://doc-api.exitgames.com/en/realtime/current/javascript/doc/

    like setMaxPlayers etc?

  • hmott

    official multiplayer plugin is based on web-rtc protocol which is not supported on iOS and has connectivity problems due to firewalls on some networks.

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  • Well, yes, it will definitely not harm, but you will not start producing better games after reading game design articles. Only practicing as much as you can: participating in game jams, hackatons, sketching your ideas on paper, writing game design docs, finding a game dev job, drawing game characters etc. - that will make you a better game designer.

    I'm also a musician - I can tell you music and games have a lot in common. Playing music is all about talent, translating your personality into the groove and melody and looots of practicing.

    Again, IMHO.

  • Yes, please, keep it up!

  • rexrainbow

    thanks for pointing me out to photon cloud plugin. I might consider it for real time multiplayer projects.

  • IMHO, the stuff in this articles does not translate to reality.

    Is it possible to write a wonderful piece of music after reading a musical theory book or beats production tutorial? No - if a person does not have talent, but if you have a talent you'll be doing it just right without any books and articles.

    The only rule of thumb is keep practicing. Carefully observing/studying features from other good games by playing them also helps a lot.

  • I think it could work very well for turn based games or async multiplayer. But what is with real time action games like shooters/mobas/rts? I think the lag is too large or may be it's possible to solve that with plugin which will calculate all that complicated stuff like collision prediction, interpolation etc.

  • Interesting, I will try parse for static data.