Xionor's Forum Posts

  • Like spongehammer said, that are companies with infinite budgets that can't make DRM that holds up more than a few days before it's cracked.

  • You don't need to drag and drop system objects, like Keyboard, Mouse, etc. They're already included into your project.

    Simply click on them in the list to change specific settings for them. To add Mouse or Keyboard events, simply click on "New Event" or "New Action" in the Events Sheet and they'll be in the list of choices : )

  • Could be you've started a New Project template that already has Mouse and Keyboard objects included. Check on the right side of the screen if they're in the list of objects :)

  • How is that "scary" and "terrifying" ? It's like i'm reading a tabloid article.

    Anyway, I've often copied events across projects and it's always worked fine for me. Indeed a CAPX example is needed for us to be able to look into this.

  • I have the m4 as well.

    Reaching 40GB rewrite in a single day is quite a feat for you to worry about that.

    Also since I assume your laptop is of a newer make/model, the other parts on your laptop should failing long before your SSD drive starts giving you trouble.

  • If you've been making C2 games for 5 years and still haven't earned enough from them to buy an SSD hard disk, then you're doing it wrong!

    Anyway, why not just put it on a normal hard disk? It's not like C2 has any loading times

  • Construct 2 to the Devil's OS? Lord forbid!

  • The next build IS the beta version ;)

  • Just so you know I'm experiencing problems with Preview to CocoonJS too.

    The example should work just fine when you use normal export to CocoonJS : )

  • Something like this should "just work" since it only has one purpose in life. It's only reason to exist is to take what we've done and "make it go" on mobile devices. If any single setting or object could make the frame rate drop 30+ frame per second, then that is considered a flaw in my mind.

    Clearly CocoonJS isn't fully cross-platform ready, at least not when used with Construct 2.

    Hopefully Ludei will sound off on this issue at some point. At least acknowledge it is an issue.

    It should "just work"? Do you even have any idea how difficult it is to make a functioning wrapper that effectively "translates" HTML5 into as close to native language as possible?

    Ludei, a dedicated team of professionals are working ONLY with that and even they are having trouble with it.

    Do you also realize it's completely FREE right now and that you don't pay ANYTHING to use it?

    The text object could make the fps drop down 30fps, because of WebGL. It's just how WebGL works, it's not a problem with CocoonJS and it would work just as bad on any platform/combination.

    Ludei know of all the issues, a lot of us are giving them feedback and bug reports and they're even visiting the forums from time to time.

    You are honestly in no position whatsoever to criticize Ludei for all the FREE amazing work they're doing for the entire HTML5 community.

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  • How did you install 1.4 on the iOS?

    I see on the Ludei website that they still havent enabled WebGL demos for iOS, I assume WebGL is not ready for iOS deployment yet.

    delgado

    David Flook

    Most people have experienced a major performance increase with 1.4, me included.

    Do you have a dynamically updating TEXT object in your game? Text objects really lag down WebGL(which was introduced in 1.4) A LOT. It's recommended you always use Sprite Fonts instead, they're lag-free.

  • Some Antivirus programs don't like the Node-Webkip exe (nw.exe)

    Try disabling antivirus and installing again, or just click the Ignore button.

  • If i need to make money to spend it.....its a waste

    How do you live...?

  • AnD4D

    Tousche.

    I have the games on a single layer.

    Just tired to change it, won't change layer.

    Game still runs fine, it doesn't crash or anything, it simply doesn't change the layer.

    Am at work now, will do more extensive test later at home.

  • Ashley

    Can't we just get the ability to make turning instant?