xiao's Forum Posts

  • wow, that was super helpful, thanks tons!!

    okay, a couple things. the example looks pretty good. do you suggest the actual ball should grow as more and more stuff is picked up, or just that the stuff is getting more and more?

    you lost me on the invisible stuff but it all sounds very good on paper.... also, how will i be able to have the camera zoom out as the ball gets bigger? would there be an easier way to "simulate" this effect? and how will the ball know to only pick up objects that are bigger than it?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm working on a 2D Katamari Damacy game that mimics this:

    Subscribe to Construct videos now

    I'm using Construct, but I have hardly used it before and I need bigtime help.

    Basically, I need to create an engine that allows you to have a physics ball that can jump, roll, pickup objects smaller than it, and stick those objects to it (they need to rotate with the ball)

    But I really have no idea where to start. Could anyone help me with this? Seriously, I'm lost.

    So can anyone help?

    I understand this shouldn't be TOO difficult in construct. But I'd like the camera to zoom out as the ball gets bigger...