I'm working on a 2D Katamari Damacy game that mimics this:
I'm using Construct, but I have hardly used it before and I need bigtime help.
Basically, I need to create an engine that allows you to have a physics ball that can jump, roll, pickup objects smaller than it, and stick those objects to it (they need to rotate with the ball)
But I really have no idea where to start. Could anyone help me with this? Seriously, I'm lost.
So can anyone help?
I understand this shouldn't be TOO difficult in construct. But I'd like the camera to zoom out as the ball gets bigger...