xDGameStudios's Forum Posts

  • Hi rexrainbow! First of all great plugin you have here!! :) it's incredible all your submitions to the comunity and I realy think some of them should be integrated into C2.

    Sencondly I wanted to ask you if there is some simple way to control each cell from yout plugin... for example, I'm trying to create a Strategy game with grid based movement and I wanted the player to know where he can walk.. let's say he has a moving range of 2(tiles), is there a simple way to make cells in a 2 tile range, flash? change color?

    If not, any ideias on where to look.

    Thanku in advance :D

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  • Hi to all,

    I've been a Construct user for quite a few time, but only today I realized I've never introduced myself to the forums (though I've already posted a time or two).

    So here I am, Hi everyone, it's been a pleasure see the evolution of Construct during the last months :) and I hope that it just continues that way.

  • Well let me try to explain it better :P the implementation idea its like applying distortion properties to a layer and everything inside that layer

    is distorted accordingly. This way the background layer is intact (like I said for example it is hand-drawn and already has perspective) but the layer where the sprites go is not linear it�s like remapping x and y coordinates. Some pics to exemplify:

    <img src="http://s16.postimage.org/u726s7fmd/Example1.png" border="0" />

    <img src="http://s16.postimage.org/cv1u6rm51/Example2.png" border="0" />

  • Since Construct2 is a 2D Development Environment, I thought it could do some tricks to give the illusion of 3D. We already have layers that when given different speeds simulates perspective, but what about image wrapping? Wound't it be nice if it could be done? My suggestion although goes a little bit further not only picture wrapping, but "Wrapping Planes".

    Explanation:

    Lets say you already have a hand-drawn background with some perspective you want to add sprites over it and want the sprites to get small and as they go deeper in the background or move slowly as they get away from POV point. Something like a Perspective ShaderEffect applied to a plane!

    What do you think?

    <img src="http://s8.postimage.org/6r93rs73p/Suggestion.png" border="0" />

    Example: In the previous image the plane would be the "TEXT" thing (invisible during runtime) and the sprite would get smaller as it walk deep in the plane and would walk slower also.