Xavier's Forum Posts

  • I tried it and it started playing the music right away for me.

    Preload sounds doesn't work with music, it states so in the description. Music is streamed, meaning that is being downloaded as it plays.

    You could always try to move the sounds from the music folder into the sounds folder inside C2 and that should preload it correctly but it would increase the game loading time.

    https://www.scirra.com/manual/141/files

  • Use the action simulate control: jump, and you can add another action and increase the jump strength so it reaches higher.

  • How about putting all of the victims in a family?

  • If it's a mechanical problem you might be able to get some life back on to the HDD for a few minutes by doing the freezer trick: http://lifehacker.com/5515337/save-a-fa ... ezer-redux

    This happened to my just a few weeks ago and I was able to recover everything I needed, I already had backups on dropbox so it wasn't really a big deal for me.

    I can't guarantee that it will work for you but it's worth a shot.

    If it's a controller problem then this won't work and you would need to find an identical hard drive an exchange the controllers.

  • Try this one. There is a minimum score now, if that's not what you want you should be able to modify it with the current events.

  • Try this one then, the coin doesn't respawn again (I made it a global sprite). The score is persistent between layouts, every time you die 1 point is subtracted from the score and it won't go lower than 0. Let me know if it has problems.

    I modified the position of some sprites just so I could test it, be sure to remove what you don't want.

  • Hard to say unless you can share the .capx.

  • You mean the physics?

  • Did you try the Fade behavior?

  • I'm not sure if I understood correctly. I've added an instance variable that checks if you have the coin or not. So if you die and don't have the coin, nothing happens to the score, and if you die and you have the coin, subtract 1 to the score.

    Tell me if this is not what you wanted and try to explain it again.

    By the way, you are using too many sprites and the system has to check a lot of collisions which is not good for performance. Instead of using a lot of small sprites, use the Tiled Background object, that way the system will only have to check very few objects.

  • Do you have a .capx started we can look at? It should be simple. Maybe this thread can help you:

  • Share the .capx if you can, otherwise we cannot help you much, not enough info to determine the problem. Make sure the events point to the correct objects.

  • Try the x86 version of C2 with x86 java, there seems to be some problems with the latest java version:

  • Yes it reduces the size. Do you also have the x64 version of Construct 2? I think the c2 version and the java version need to be the same, either both x86 or both x64.

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  • Try something like this.