WRS's Forum Posts

  • redownload the file localstorage+levelselect

    i had a event error on the selecting menu.

    you should also look at the official localstorage example for hiscores, in the similar way is my example made just for levels.

    hiscore localstorage

    This is a great file, I'm trying to figure it out. I want to understand how work with storage is arranged. I hope that I will understand and lay out my file already working)

  • yea your file is not doing nothing lol xD is just setting a variable but on the start ... yea take a look at my example that i sent, and try make sense of it, i tried to comment it and keep it as simple as possible.

    Yes, many thanks again. I thought it was much easier)) BUT no. Parse your file) Thanks again)

  • Edited:

    here is a file example to make u better understand what i mean, u have done 90% of the work though :D

    localstorage+level selection menu

    at the start of game event on my example, i have a erase storage... u can remove that line action was there for my own saving locals to erase to check some event errors i was getting.

    Thank you so much! Now I will study the file))))

    It is very different from my file. It can be seen, I tried to approach from the wrong side = (

    Here is my file that did not work (

    yadi.sk/d/s6LmVPifM1YqLA

  • that is because u have to save the item first in localsaving plugin, and to do that u have to go to a game layout and trigger the save level item value to localsaving, once that is done, you can then move to the main screen and trigger the event that you show in your screenshot.

    it looks good the way you set it up. is just it doesn't work, cause ur item doesn't exist in localstorage yet, so your item.get returns NaN and sets value of level to NaN. i presume also the buttons don't play anything not even the level 1?

    There are no buttons working and when you click on 1 you get to the level and so on, with the condition if the animation is set to On. I'll try to figure it out and do as you said) Thank you)

  • there is no built in system like that everything u see in games published by construct function of game wise is made by construct users, what construct offers is visual scripting ...

    Thank you very much. Now my code looks like this, for some reason it does not work.

  • There is a level selection menu, say from 1-20, if we pass the first level, then the second one opens and so on. If we finished playing and turned off the game, the progress is saved and the next time you start the game in the levels menu, as many levels as we have passed will be opened.

    Please help me)

  • For anyone that wants to revert back to the previous version of r137 in the mean time: construct.net/en/make-games/releases/beta/r137 - Your projects should work in this version. They work for me.

    It is useless to return to the r137 version, since if you save the project in r138, the program will display a message that the project is saved in a newer version and cannot be opened in an older one.

  • Guys, I'm trying the beta r138 and unfortunately my game does not load, only a black screen.

    Other projects load normally though.

    I've tried with multiple versions of my game including some of 4 months back and any of the versions is loading.

    I run the debugger and it shows "Loading: 100%" but there is only a black screen.

    Also, when I click the "Watch" and "Profile" tabs of the debugger I get a popup saying that these are not available in the free edition and asks me to purchase a plan to take advantage of them - but I'm signed in with my account that does have a plan.

    I've tried with Firefox and Chrome.

    What in my game could be causing this?

    Thanks in advance!!

    Yes! Me too....=(

    And this is not the only problem.

    It does not open in the old version!

    + all this scripts have stopped working. I can not go to the button to the new layout.

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  • Check this and the section on 'Changing the project after saving'. scirra.com/tutorials/526/how-to-make-savegames

    senks))))

  • Yes you can release a new version. Are you asking how to do it, or simply asking if you can do it? You would follow the steps you used for the original version then create a new version in iTunes Connect console and submit. In terms of the game itself, I think you need to careful about what you change if you have save data but anything else should be fine to update.

    Is there a guide on how to do this?

    That is: The user has forgiven for example 15 levels, then I release an update, he updates the game and a new location is added to the game or something else, but at the same time all of its completed levels are saved. That eats the game is not overwritten.

  • Did you try Chrome?

    Yes, I tried chrome, it works better there, but I also feel (as it were) a lack of fps. Movement is smooth but not fast.

  • I recorded a video with a problem when working with a dark theme.

    yadi.sk/i/dFaWov5zJ7RzzA

  • Did you try clearing your browser cache?

    Of course, I cleared the cache. The problem only occurs when working with a dark theme. with a light theme, everything works well. moreover, when you work in a dark theme, you can see bugs when you press buttons, that is, there should be an effect of pressing a button, but you can see how the effect does not work and a broken button is visible. Based on this, I believe that this is with optimization.

  • The program starts to slow down wildly when you switch to DARK THEM it is impossible to work with sprites.

    I work for Macbook Pro in safar 16GB

    What is the problem? how to solve it?

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