winstreak's Forum Posts

  • Use an image point behind the sprite (Make sure if it's animated it's on each image).

    Set the angle to the angle(player.x,player.y,player.ImagepointX(1),player.imagepointY(1))

    This video will walk you through if you need it:

    youtu.be/2a7Gn_O4_3k

  • Hey JPixel I made you a video that will walk you through running an instance variable CDTimer for enemies.

    Let me know if you have any other questions.

    youtube.com/watch

  • Thanks Samuel, that means a lot to me :)

  • I think you meant you use itch to upload games, but even then they just want to share their project file for help from users. Uploading a game to itch is not the same thing.

    Yes I will edit that comment to say games.

    OP did not state they were looking to share their file specifically. The way I read it was they had some sort of version of a game built and wanted commentary on how the game played so far.

    At this point, whatever way OP meant the question, it is answered.

  • Vector X can't be greater than platform maximum speed.

    Too expand dop2000's first comment. You can temporarily boost your characters maximum speed during your conditions for which you need X vector to effect your character. Once complete set the speed back to normal.

    Just make sure you set it up so it is forced to go back no matter what ^^

  • Steam was a pain in the Arse for me too.

    I try not to make videos about subjects where if someone asks me to explain how I managed to do 'random example 1' my first thought isn't 'oh I just tried 8 different things and it eventually worked'.

    So I will hopefully get to practice more with Steam and make a video, eventually... but I don't want you to wait for me if your game is ready soon. I looked at a few videos about it and didn't find the one I used, but this one seems very good:

    youtube.com/watch

    I will also keep looking for the one I originally used and add it here if I find it.

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  • I use Itch.io to upload games. It's also a great place to find Game Jams which is a fun way to challenge yourself to make better games ^^

    Super easy to upload to Itch.io but if you have any questions this video will walk you through it:

    Subscribe to Construct videos now
  • If you are asking if you should add more questions to this post - Nope. Definitely start a new one. This will let others find your question, that is hopefully answered, to answer their own questions

  • My guess would be it's an issue with your code were you call start animations again. Usually this happens cause you try to start on click then stop on click in another and the system reads both. You need to use an Else statement.

    Check this video out if you need more info:

    youtu.be/GFTS7efp_Cg

  • 1 divided by A = the numbers you want

  • The code itself works. Something else where in your code is stopping it or writing over it.

    It looks like you go to a new layout when you start. Do you set your layout to pull from event sheet 1?

  • My sprite Merry-O has Platform so left key moves him left and right moves him right.

    So I add this code below to also set his direction:

  • 1. You can add another condition to the event where you spawn a bullet:

    System Compare Two Values Bullet.count=0

    Dop2000 was telling you to add a compare that makes sure you have 0 bullets at the time you try to make a bullet fire. If Bullet.count = 0 it shoots If Bullet.count != 0 it wont shoot

    (!= means does not equal)