WilliamAnderson's Forum Posts

  • Hello all,

    Similar to my other question, but perhaps more concise in what i wish to do;

    I was wondering if there is a way to get a pre-made list of words or dictionary i could find online into an array in construct two, without manually typing it in. Then my game could give the player a randomized index of that array which would contain a random word.

    Thanks,

    William

  • Hello all,

    I'm making a word game in which the user is going to be given a random word from a very large list (hundreds at least, maybe thousands) of words. I was wondering how I could make a word list like this in construct two, without having to manually type every word into a string array or something. My game could then randomly grab an index of that list and use that word.

    Thanks,

    William

  • Hello,

    I am wondering if there is a way to see the actual code of my game after making it with construct2. I'll be exporting it to HTML5 so i presume it will be mostly JavaScript. I'd like o see the code behind the game. Is this possible?

    Thanks,

    William

  • Hello,

    I'm having a bit of trouble with this one. I have Enemy 1, 2, and 3. Their health is to be 10, 20 and 30 respectively. I placed them in a family called "Enemies". I've been trying for a bit to make it so when a bullet collides with the "enemies" family, it reduces that instances health by one. But I can't just set a health variable through the family for all of them because each type of enemy has different health totals, and I can't subtract one from three family health variables (health1, health2, heath3) because that kills all enemy 1's if enemy 2 is shot ten times. So how do I subtract from unique health variables upon a family collision condition?

    Thanks,

    William

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  • Hello,

    I am making a game with many levels and as a result have created a set of about 40 detailed numbered button images for the menu. How do I insert these all at once instead of having to meticulously insert them one at a time?

    Thanks,

    William

  • But what if enemies have two different health totals? I cannot have one family health variable representing both.

    Thanks,

    WIlliam

  • Hi,

    I'm making a game where I've created a family called "enemies", and have it set up so whenever the bullet hits the enemy they lose health. However, my enemies are supposed to have different amounts of health. How do I say subtract health from "enemies", but have it affect different instance variables?

    Thanks,

    William

  • Hello,

    Say I am developing an HTML5 game. During game play, the player may upgrade certain stats and purchase weapons. How do I save the fact that these were bought/upgraded so that the next time they open the game they will still have all their purchases/upgrades?

    Thanks,

    William

  • Perfect. Thanks alot.

  • I wish to categorize all my enemy objects as one group so certain events apply to all of them.

    For example, instead of me saying "If player bullet hits grunt" and "If player bullet hits elite" and "if player bullet hits boss", I just want to simplify it so it's "If player bullet hits enemy". The group enemy would encompass all enemies in the game. Is it possible to put objects into a group like this?

    Thanks,

    William