Whiteclaws's Forum Posts

  • Hmmm , it may be , the best solution would be uploading a small capx , with all your player/slime-related , it may be something in your behaviors or code ...

  • did you check the FAQ section , there's MANY examples on how to solve this ...

  • Try removing the "Platform is falling" (?)

    It may be because when the collision happens , the player is on the enemy , therefore , it detects it as on land ...

    Also , In Ashleys Tutorial , is the Slime does the slime have a solid or platform behavior ?

  • Yep , me too !

  • Change that message to : "Your only obstacle is yourself ... and the screen , that fella sure doesn't like ya !"

    and You got a customer ! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Ashley , Any updates on the Plugin

    Did you find anyone ?

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  • Hmmmm ... Never thinked about it this way

    Well , thanks for response !

  • Weeee ! :D

    ( Great example , gotta start experiencing with those !)

  • The Workaround right now should be installing an old version ...

    But We should have a function to remove auto-syntax in the future , What do you think of that Ashley ?

    Edit : Nevermind , the project was saved with an new version and won't work with the new ones . Is there an option to remove that or a way to hack the version and remove the Auto-Syntax ?

  • Ashley made a performance test around CC & C2 and to our biggest surprise

    WebGL is way faster than CC native DX9 !

    Here is the blog entry

    Otherwise , the shader database is currently really big with more than 70 WebGL effects

    Also , I think ... There's currently positionned audio in the audio plugin (?)

    Cheers ...

  • Hey everyone ,

    It seems bizarre , but loading an array doesn't work anymore , or is it my syntax that is the problem (?)

    Okay , How to reproduce

    I got a JSON code here

    {"c2array":true,"size":[5,5,1],"data":[[[0],[0],["Exit"],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],["Exit"],[0],[0]]]}

    I click on load ;

    I insert the code like this

    "{"c2array":true,"size":[5,5,1],"data":[[[0],[0],["Exit"],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],[0],[0],[0]],[[0],[0],["Exit"],[0],[0]]]}"

    but then , C2array is a syntax error

    I remove the ""

    but then {} are syntax errors

    and don't tell me to set the code to a variable , because I got 50 other codes to load ...

    Thanks for help

  • thanks Nasty

    And no , not one but multiple objects spiffing some bullets ...

  • I actually made something like that and it's all about tweaking it up so you get the best results

    here ya go

  • You are complicating stuff

    Just use the physics behavior !

    (You could flesh the player controls , it's very basic but it does the job)

    There's Repulsion and Attraction depending on the magnetwave angle

    Cheers !

  • I tried this but i was having all kinds of problems. I have no idea why.

    We also have no idea what your problems are , please post a capx