whatever23's Forum Posts

  • Wow this is great! Very innovative! It's very simple yet difficult at the same time. This game deserves some more attention.

    Keep up the good work.

    I looked at the How to Play option but I couldn't figure out how to get back so I had to reload the game.

    Edit: Answered your questions.

    For your questions:

    1. About 10 minutes

    2. It had a good ramp up of difficulty. I got stuck on level Daredevil

    3. Innovative. Fun mechanic.

    4. I don't know that there is anything I really disliked. Maybe some suggestions for possible changes. Blinking spikes were kind of annoying because I couldn't see them to time it.

    5.

    Currently I can only change gravity when I'm jumping, not falling. It might be nice to change gravity at any time I am in the air?

    When the room spun it seemed to move me a little. Almost seemed like the room spun off center. There were times I would jump near a wall of spikes and the room spinning would throw me into them instead of me falling past them.

  • That was a fun game! Thanks for sharing.

  • Ahhh. I knew it was going to be something easy. I don't know how I missed the Pick condition. For some reason I was assuming that the comparison condition automatically picked the instance(s) that met those conditions.

    This should get me going. Once I get this figured out I'll start working on how to incorporate the legs into containers.

    Thank you for your help.

  • Haha! Thanks.

    I am still learning the "syntax" for C2. I've read all the manual event pages and searched the forums and tutorials but I'm still missing something....obviously.

  • I'm trying to create this 4 legged thing that moves one leg at a time. The leg that is supposed to be moving is determined by LegState. After the leg reaches a certain angle (Body.Angle+LegAngle) LegState is supposed to increment by one and allow the next leg to move but I can't seem to get it to work.

    Everything I've tried either immediately increments by one and stops or increments every tick. What am I missing?

    I've linked my capx.

    dl.dropbox.com/u/88228205/Crawl.capx

    Thanks.

  • It was very smooth, but I am also running a fairly decent machine.

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  • The Z ordering seemed to work fine to me.

    The acceleration on the character painfully slow, though.

    Can't wait to see more progress!

  • I love it! All digital cards from now on!!

  • Excellent work with the shadows! Reminds me of some original GTA.

  • I think it's a great tribute to your son. I've thought about doing something similar for my son (he's six).

    Nice work.

  • Well you compare the word as they type. Instead of on each key stroke, do the compare when the name is fully typed and sumbitted then compare it to your list. Then maybe you can add safe words like "Assassin"

    How about for the numeric problem you do some string replacements as they type. Something like swapping 0 (zero) for o and 1 (one) for i etc etc. then compare that with you naughty list for approval.

    0 to O

    1 to I

    2 to I can't thnk of one for now

    3 to E

    4 to A

    5 to S

    6 to G

    7 to T

    9 to g

    Google for "leet speak" and I'm sure if could give you some help to get around weird spellings.

    I believe I've also seen lists on the web that will be much more comprehensive. Try googling for "cuss word filter list".

  • Seems to work pretty well. Limiting characters to alphanumeric is a big help. Couple things you might want to consider:

    The immediate clearing of the name limits some perfectly acceptable names.

    Assassin is unusable due to "ass" being in the word. So is the word Pass.

    You don't account for mixing of numbers and letters.

    Words like b1tch and c0ck work.

    Maybe you could test the name when it is submitted, not after each character is typed.

    Good luck! This is a tough hurdle to jump.

  • I go the following error when trying to play the app:

    SSL connection error

    Unable to make a secure connection to the server. This may be a problem with the server, or it may be requiring a client authentication certificate that you don't have.

    Error 107 (net::ERR_SSL_PROTOCOL_ERROR): SSL protocol error.

  • Worked on iPad2 as well. One time the fish started going in circles trying to get the food until it hit the bottom.

  • The movement getting stuck is fixed. Looks amazing! The screen shake is a great addition. The uppercut move is great and I was able to juggle the block in the corner. Very fun. Can't wait to see more!