Weishaupt's Forum Posts

  • Hey Genki

    I really apreciate your feedback. Thank you.

    What exactly do you mean by score tally/ball tally?!

    I'll try an orange background. I just thought "wind" is more associated with blue....

  • Ashley - I exported the project without any problems, then changed a value in a global variable, and then exported the project again. This time the bug occured.

    After that I delete the export directory and started the export again - this time successfull

  • My entry to the Rotary Competition:

    Eye of the Tornado

  • I am no developer, so I have to live with it....

  • <img src="http://quak.laurig.de/c2bug.PNG" border="0" />

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  • never mind - topic closed - at least for me

  • Arima & Kyatric: It's more the way that some "moderator" seems to do his job, that get's me upset, then the problem itself. At the end, it's Tom and Ashley who have to stand up for things that go on on their plattform, especially if ATAC will come - I explained it in my post.

    As I said, I will no longer "note" any language issues and just keep on doing my business.

    Wanting to delete my account - what I am still thinking of - is a reaction to the way SOL moderates. Maybe someone should think about a moderation conduct!

  • The server error is a good question....and you are not the only one getting this

    It's probably me, who is to stupid to post a link. Sorry for that <img src="smileys/smiley19.gif" border="0" align="middle" />

  • "SOLID" is a behaviour that works with the Plattform-Behaviour. If you use the physics-behaviour, that you should NOT use in combination with Plattform, you have to set the object to immovable...

  • I just took a look at the impact demo video and now I understand why SCIRRA claims for the self - Game development WITHOUT programming.

  • Maybe this helps: WebStorage

  • Martin - why dont you repost this in the tutorial section so its easier to find even when this thread ages?

    FYI: A pretty cools software to compose 3D animation and export them as picture sequence can be found here:

    http://www.reallusion.com/iclone/

  • intresting issud. The colision detection works as long as the player sprite has not hit the ground.

    The general question is, what are you trying to achive? Rotation colission detection works - take a look at my arcade entry - Eye of the Tornado

    Kyatric - thanks for the great explanation

  • There is no tutorial I know of, but maybe someone will write one soon. Ist basicly quite simple to manage. You just have to store the variable into the WebStorage Object with a refernce to a key...

  • Kyatric - As I said, I will no longer care if there's anything in here that is not in english, as well as I will no longer care to go through the work to translate my thoughts for a tutorial.

    I am quite cool and layed back, trust me. And I have met moderators like SOL before. Honestly, I have just tried to find the function to delete my account, because I feel, like I am the only nagging guy and that's the last I want to be.