warville's Forum Posts

  • thank you for your interest

    i didn't work on it for a long time, but hopefully i will find some time to improve and polish it to make it to the completed add-ons list

    construct 2 is becoming more than just a game engine, you can create professional applications using it and sound recording and similar stuff would be very useful

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  • you can compare the distance every tick and execute the action when the condition is true ? there is no more optimised way , because i you use the sight of view or collision test , any kind of test in a game engine works in loop ( every tick ) or every milliseconds , so it's the only way to make a test

  • lennaert , sure i will Rename them, the plugin currently do what you want , but only if you specify a maximum record time for the user like in Messenger you can't record for long time, but i will try to improve it

  • , sorry for the late reply, but that would crush your browser , it needs a lots of memory , and by presenting the length you are just spliting the recordings into smaller pieces , if you want and very length recording maybe store them in a table and play them

  • yes it play your Audio file immideatly , with no need to preload , and sorry i will fix that , the action name is wrong , i forgot to correct it , but i will , it's just Play action

  • Hey Guys , AudioEx is my first Plugin.

    AudioEx by Hamza is what a lot guys here looking for, i always wanted a plugin to record audio and play audio from external resources but i couldn't find a plugin, so i decided to learn a little of C2 Js SDK and make my own, i'm still at the beginning and that's what i have done so far :

    this plugin is still in progress, it's functioning as expected but still need some improvements and features.

    AudioEx does :

    • record audio from microphone with no need to any other technology ( no flash or whatever).
    • return result as a wav blob url
    • return result as encoded base64 wav string.
    • play audio from external resources , using file chooser or any online audio file.
    • play recorded audio as base6' or as blob
    • specify record interval to slice your records length
    • you can also download the wav file using the browser ( invoke download)

    AudioEx doesn't yet :

    • stop recording
    • stop playing current audio source ( unless it's finished)

    problems :

    too slow to get the base64 string.

    plugin and demo zip file in the attachements

    i'm waiting for you feedback and if anyone wants to help improving it , you are welcome

  • you don't need a plugin to do that , system.create object + set animation frame + apply webgl effects

  • you don't understand him, he don't want to protect it or whatever , he asked for sharing software only for his plugin, whenever you run that application , it tell you if there a new version of the plugin and the option to download it , or maybe just just automatically download the plugin files in a specific folder , so you always have the recent version.

    • i have developed apps like , you can even make an app using Construct 2
  • i'm looking for the same solution , there is a plugin in the addon list in the forum, but it uses adobe flash , and it's not sorking for mobile, or atleast it's not a good solution.

  • i tested it on chrome desktop , and other browser ( Baidu spark ) , it work and on android it worked on mozilla but not on chrome or chrome beta , i really loved the plugin , i need it badly for my mobile application , and i will build using Crosswalk , is it no going to work , because crosswalk is built on chromium project ?

  • then you need , paypal , and some back end development

  • Ad network , Adsense for example

  • no it works , inthe event sheet there must a condition to trigger where the boss come and in the action you have set BOSS Spawn Unit , in the next event make this action , Unit set angle. this will affect the last spawned object

  • test the collision before you reach the wall , maybe it's a stupid idea , but give it a try , make invisible object before the wall and test collision on it not the actual wall