Hello Everyone,
I am developing an arcade game with C2 but i came across some serious performance problems when viewing the game from my cellphone: a Samsung Galaxy A3.
The problem is that FPS is very low from 4 to 10 even when no visible object is moving on the screen!
After reading a performance guideline on C2 website i did the following:
-lowered the game resolution from 1280x720 to 640x360 pixels (both layout size and window size of course);
-halved resolution of all sprites (the whole game weights 5 MB graphics and audio included);
-disabled some parts of code which contained a total of 10 for loops which counts from 1 to 4;
Even after doing this the problem didn't solve.
I also run a performance test on the device using a Scirra game made for that purpose but FPS ranged from 30 to 60 and that makes me think that the device itself is not the issue.
The guide states that using too much for loops can cause performance problems but how much exactly are too many? Is that my case?
Also, if the loops are disabled why I don't see any improvement? Is it possible that the loops run despite the code being disabled?
Did I miss something?
Thanks in advance for any help