vybr's Forum Posts

  • As far as I know, publishers are mostly interested in mobile HTML5 games and sometimes prefer that your game works well on both mobile and desktop (control schemes, etc.). For desktops, flash is the market you should be in. I've yet to see a html5 publisher that takes desktop-only games.

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  • Actually, cocos2d-js can export natively to iOS and Android (and other platforms), so if you know javascript and want to make native mobile apps, use that. You also have the option to use Lua, which is very easy to learn.

    If you're too lazy to learn code/programming, stop moaning.

  • it just seems that pixel art gets a lot more slack.

    Well if you make ugly pixel art, people will still not like it. The problem isn't you not using pixel art, it's simply how the game looks. The colours you are using are very dark and dingy and the overall presentation of the game feels quite outdated. Obviously, there's the animations that everyone keeps moaning about, but that can be fixed easily.

    I'd say update the colour palette and give the art "more of a comic book thick lined cel shaded look", as someone commented on your greenlight page.

  • give me just one popular game made with C2 and have over 100k downloads.

    simply C2 is NOT for mobile phones.

    That's just silly. Just because there are no games (that you know of) made with C2 that have over 100k downloads, doesn't mean it isn't possible.

    Most of the mobile games I've seen made with this engine are android only (which is a very difficult platform to be successful with on its own) and are not marketed properly at all. Not to mention the quality of most of them are very poor.

    You can't get a bunch of downloads if you don't put the effort in.

  • Try the "Adjust HSL" effect.

  • What are you talking about? Just export with Cordova then in Intel XDK you export with crosswalk. All they did was merge the phonegap and crosswalk export options.

  • I'm posting a game I created ages ago to seek feedback on how it can be improved.

    It's a very simple game, just chop the oncoming lumber whilst avoiding the bombs. If you chop a lumber piece near the centre of the.. thing (don't know what to call it exactly), you will gain 2 points instead of 1.

    A fair amount of people have played it, some liked it and others didn't. The most common responses I got were:

    • The speed of the objects progresses too fast. (Easily fixable)
    • You can't really tell when the log is close to the centre to get double points. (Might just remove this feature)
    • There isn't much to it.

    I am considering revamping the game and I already have ideas on how to improve it that would work quite well, but a clearer picture on the games faults is needed (besides the ones mentioned above). So if you could quickly play the game and share your thoughts, that would be greatly appreciated. Be honest.

    The game was only made in a few days. Not much effort was put into it.

    Game Link: http://chopjackpreview.bitballoon.com/

    Controls: Tap or use arrow keys (use both at the same time to chop both sides.

    And here's a screenshot:

    Thank you <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Does this work with cordova (crosswalk and phonegap) too?

  • Thank you for the comments

    bilgekaan I assure you there is enough time to dodge the rocks. There's just a slight learning curve to it

  • Can a mod or admin please delete this thread?

    Thank you.

  • All you need to do is upload screenshots for 10 inch tablets (I don't think you need 7 inch, but do it anyway) and the message will go away. You don't need to create new screenshots, you can simply reuse the ones you made for phones.

  • The play store link is always "https://play.google.com/store/apps/details?id=" followed by the package name/ID of the app (e.g. com.android.chrome).

  • You have to open the image editor first, then click on the animation and it'll show up in the properties menu.

  • I couldn't stop laughing at the guy waving.

    Anyway, you should create a family for the enemies with an instance variable for HP. Then add the archer and swordsman sprites to the family so that you only need to use one event for checking if an enemy is being attacked or has lost all their health. This will make your life a whole lot easier as you begin adding more enemies.

    Also, try and make use of functions, a game like this will benefit massively from it. It also helps organise your "code" a bit.

  • I've made two games with pixel art so far and decided to try a different style this time round. In this game, you must protect the minecart (it's more difficult than it sounds).

    Looks a bit plain at the moment, it's still a work in progress. If anyone has an idea of what I can add/remove from the background/cave, please let me know .

    Criticism is welcome.