VonFirflirch's Forum Posts

  • Happy new year to you, too ;)

    Sure, I don't mind testing the demo, although I don't really know how useful I'll be x)

    I'm also trying to make a game that encourages going somewhat fast, actually, so at least I shouldn't be too out of my element!

  • The character seems to fall a little too quickly. Then again, maybe that's the point? It could just be me not being used to seeing Mega Man struggling with gravity ;)

    Some sound effects might be a little too loud, especially the stepping one. Having options to set the SFX volume .

    I think the spear trap sprite blends in with the background a too well, I didn't immediately notice it popping out of the ground when triggered. For example, at 0:26, I feel it doesn't really stand out enough from the torch and skull pike.

    The Mega Man sprite doesn't look too out of place to me, so I'd say you're definitely doing something right in the graphics department! He's just a placeholder, I'm assuming?

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  • mumu64, thank you for the kind words :D

    The one before a stage is 100% cosmetical and has been drastically shortened since then, because I got sick of it, testing the game so much (or at least wasting a lot of time hoping I'm doing it right!) x) That and the screen wasn't nearly as cool as I thought it would be!

    The door ones are intentional. Since the game keeps track of your time, I encourage trying to go fast, making things a bit frantic, so I thought a bit of respite for the player would be needed. Since time doesn't advance during them anyway, I guess I could make it a customisable thing?

  • More or less plays like Castlevania games such as Symphony of the Night, except stages are linear. Basically a somewhat fast-paced action game in which I want to implement a ton of bosses and a bunch of playable characters as reasons to revisist it on occasions. I'd like to make it fairly friendly to speedrunning, but somehow I feel this'll take some effort on my end x)

    Subscribe to Construct videos now

    The video is pretty much up to date, except I've redone the character portraits since then, the old ones just looked off to me. That and the running speed is also greater nowadays.

    Hopefully my laziness doesn't prevent me from uploading some kind of demo soon! If I could just do it before Smash Ultimate comes out... when it does I won't be able to get anything done for months! x)

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  • Have you tried adding a condition for the walk animation to play?

    Making it so that Dash being true prevents it, for example?

    You could just replace your "set animation to walking" actions by a function that, when called, checks if the value is false before playing the walking animation.

    Seriously, in case you don't already know, I highly recommend looking into how functions work, they're your best friends to avoid repeating code all over the place, for the sake of performance... and also avoiding headaches later on Better to have only one thing to change, than four for instance.

    They're very flexible with parameters and whatnot.

  • Just a few minor things I've picked up on :

    -The way jewels shrink before vanishing, after you grab them, looks a bit odd to me ;

    -I feel the characters could use to stand out a bit more against the background stuff. That grey character especially, seen in the Ice Cream level (0:14), blends in a little too well in my opinion. Maybe some outlines could do the trick? Then again, it might clash with the artstyle.

    In any case, good luck with whatever is left to do

  • Video of the first stage here :

    https://youtu.be/ZmB6t1Y6ElI

    A 2D sidescroller action game thing, a mishmash of ideas from fifty thousand actual games I've enjoyed up to this point... and some original stuff here and there <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I might be able to release some kind of demo soon-ish if my laziness doesn't get in the way!

  • Ashley

    No error message on my end. Third time really is the charm!

    Thank you very much!

  • Ashley

    Thank you and good luck

  • SeekerSK

    I posted Eren's capx in a new thread of the Bug forum, as this thread is now in "Closed Bugs". Hopefully that'll help.

  • Problem Description

    Acording to the .capx, a collision event that changes a global variable causes a javascript error

    Attach a Capx

    https://drive.google.com/file/d/17nGjv- ... FFgno/view

    courtesy of user Eren, all credit goes to them, I'm just posting it here, in case it hasn't been seen, as the post I took it from is in "Closed Bugs".

    The issue also gets in my way so... <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Description of Capx

    An object with the platform behavior falls and collides with a solid tilemap and causes the error message to appear.

    Steps to Reproduce Bug

    Just start a preview on a browser. NX.js just hangs without telling much.

    Affected Browsers

    • Chrome: YES
    • Internet Explorer: YES
    • I personally haven't gotten around to test this anywhere else

    Operating System and Service Pack

    Windows

    Construct 2 Version ID

    r257.2

  • Eren

    Nicely done, thank you!

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  • SeekerSK

    Nope, I'm nearing the 2000 events and in a similar bind. I did open a thread in the "How do I" category, out of desperation!

    At least we know it's not our fault, as I've tried playing with C3, and no problem there.

    I can't reproduce the issue on a new project either, although I've only made pretty basic tests thus far, I should take the time to do it more seriously tomorrow (less than ten hours from now, where I live), adding functions, having cross-eventsheets stuff happening and whatnot.