VinniePin's Forum Posts

  • Hello! I was looking on the internet for a solution but it looks like something Scirra is aware of. Currently the text object's maximum resolution size is 2000px. If you make a text object larger than that, the text object font will become very blurry.

    I understand this is intended to keep memory and preformance usage down for mobile but shouldn't there be a way to override this? I'm sure desktop PCs can handle much larger than 2000x resolution textures if there are only a few of them.

    It is massively inconvienant and difficult to try to make 4 rows of individual text objects align properly instead of just using 1.

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  • Check collison mesh for your player character maybe?

  • I dont use any plugins other than Greenworks. I made sure to download the r2 fix for it, still same issue.

  • Hey guys! I get this error while using the Advanced Minifier, i tried an empty project using the same addons and it works fine, so its obviously something within my project that is causing this. How do i find the root of the issue?

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  • Played your game! Love the concept, would be nice if the bullets were animated and had some particles when they impact. I also found a bug wherein the cost to upgrade something resets after every round. So i paid $100 to upgrade my turret to level 2. Then next round i paid $100 to upgrade it to level 3. Oh and after the game was over, i pressed continue and it let me play the next day...

  • Check out this tutorial, maybe thats what you're looking for. construct.net/en/tutorials/procedural-dungeon-generation-708

  • In case anyone has issues with the typewriter effect i posted a slight fix in this thread

    construct.net/en/forum/construct-3/how-do-i-8/dialogue-system-issue-140906

  • I resolved the issue! Turns out the dialogue system was sometimes only writing all the letters minus one. This can be fixed easily by changing line item 21 from

    written_letters greater than or equal to letter_count

    to

    written_letters greater than letter_count

    This image is set to display the text correctly! :)

  • Yeah what plinkie is saying is 3 Variables

    • Lives
    • Score
    • Score2

    Everytime you gain points make it add to both Score and Score2. Then make a seperate event When Score2 is equal or greater to 30,000 subtract 30,000 and add 1 to Lives. That way Score2 will always be somewhere between 0 and 30,000 but the main Score variable is always increasing and indicative of your total Score :)

  • I got the dialogue system package that was created in this post. https://www.construct.net/en/forum/construct-2/how-do-i-18/zelda-dialogue-system-capx-and-117812

    The issue i have is, for some reason the last letter of each dialogue always get cut off. I've tried my best to troubleshoot but to no avail. Would appreciate help! Thanks guys

  • Ouuuu would make a dope screensaver!

  • Looks good!

  • Okay thank you very much for your suggestions. I have opted to go for a scroll bar! :)

  • Thanks for your reply!

    You recommend changing the text box size based on the volume? I cannot change the box sixe because it is a part of a fixed-size menu.

    I have to find a way to reduce font size based on character count or something similar

  • Hello! I have a window that has to remain a fixed size. This window is going to be populated with text using the Text Object. I want the text font size to change based on how many characters there are dynamically. Whats the best way to achieve this?

    Thanks a lot and Happy New Year! :)