ViLe's Forum Posts

  • Thank you for your help Ashley.

    I ended up deleting all the coins and testing from there on. After placing one coin and testing, then two coins and testing - it all worked out fine. I was concerned that the object's instance variable "coinSize" was the culprit because the coins defer from small to large which calls up their respective value.

  • I have no idea how that occurred. I do remember selecting all coins and giving them a physics behavior. Thank you for discovering this. I wish I could tell you if I did anything differently other than selecting them all and giving them a behavior.

    updated: Still crashing and receiving the same error message after selecting all and applying visible.

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  • Sorry for double post - Ashley look above for my file

    I replaced the file on the server with an updated capx.

    The capx still gives errors.

  • All within r60

    Here is my file:

    file

  • Ditto on this same error - here are my specs

    System: Windows 7 Home Premium

    Graphics card: 580 GTX

    browser: Chrome

    C2 release : r60

    How it happened:

    I started up C2, after I finished working on an animation in flash and exported my frames, I created a new sprite in my project and imported my images. This sprite was replacing another sprite for an attack move. After I deleted the OLD attack sprite from the project layout it began to crash.

    I tried reopening C2, but it kept crashing so I reinstalled it and I could open my project again. It saw the new sprite and its animation. I proceeded to remove all Event instances from the event sheet where the old sprite was being called up, replacing it with the new one.

    I ran preview and the same error that maximage has appeared for me. I hit ignore and continued to the browser. Eventually after using the preview button and hitting the ignore button C2 began crashing again.