Vidar's Forum Posts

  • I noticed something odd when playing around with this: the "left mouse button released" event isn't registered when the mouse cursor is outside the game window, but the "left mouse button is down" event is.

    By trying to drag blocks outside the game window you can have multiple blocks with the "lock" variable set to 1. When you then click hold the left mouse button in the game window, all the blocks with the lock variable set to 1 will rush over to the mouse cursor. I'm sure this behaviour wasn't planned.

  • The car behaviour works fine for NPC's. The enemy paddle now moves reasonable smooth, and bumps into the solid walls as expected.

  • this series of tutorials has helped me quite a lot. When's the next part due?

  • Ah, looks like I wasn't looking through Construct's functions hard enough. Sorry about that.

    The channel-toggle functionality is IMHO a nice-to-have, so don't give this any kind of priority.

    Thanks anyway.

  • I'd like to see support for MOD-style music (MOD, S3M, XM, etc) supported.

    For those not familiar with these, check this wikipedia page: http://en.wikipedia.org/wiki/Module_file

    It explains it much better than I can.

    You could even make it so that each channel can be activated or deactivated by the Contruct-user/programmer, so that you can do things like in super Mario World, where the drums would only play if Mario was riding Yoshi.

  • Too bad the 8-direction behaviour doesn't play nice.

    I solved the problem by using the car behaviour.

    You can see my solution here:

    http://willhostforfood.com/access.php?fileid=64209

    Thank you all for your input, now if only the Construct programmers would make the 8-direction work properly with npc's.

  • I'm trying to get the 8-direction behaviour to work for a non-player entity, but it behaves strangely.

    I recreated the problem in a simple pong-game:

    http://www.willhostforfood.com/access.php?fileid=63752

    Am I doing it wrong?

  • That did it. Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm trying to recreate the first castle of Zelda 2, just to figure out how construct works, and I'm having a little problem with getting the controls for Link down right. Every animation plays fine, except for the crouch-attack. It shows the frame very briefly, and then reverts to just crouching.

    Can anyone tell what I'm doing wrong?

    Here's the cap-file.

    http://willhostforfood.com/access.php?fileid=63469