VertexZero's Forum Posts

  • I'm working on a similar type of game and so far C2 has been amazing. For a non-programmer some stuff can be daunting but not impossible. A big plus is the

    community that is always really helpful.

    Good luck!

  • Hey GenkiGenga thanks! I think I fixed it but not completely sure. I can easily spam the roll action and the Wait didnt work as expected so I assume I'm still not doing it the right way. I'm sending you a stripped down capx file and I added a bookmark to where the whole code its located. Thanks for your time!

    **I forgot to mention in my private message. I switched most of the controls to a controller instead of keyboard so the character moves with the left trigger.

    A button to jump, B button to roll and grab ledges.

  • Hey GenkiGenga thanks! I think I fixed it but not completely sure. I can easily spam the roll action and the Wait didnt work as expected so I assume I'm still not doing it the right way. I'm sending you a stripped down capx file and I added a bookmark to where the whole code its located. Thanks for your time!

  • The text mentionned little about Game Design. In that sense I would rather point out to obvious books like Theory of Fun and also The Art of Game Design which are great books.

    Also, I don't think you necessarily need to know all these rules to make really cool games. I doubt the young guy that created Titan's Souls par exemple knew all of this, yet he managed to created a pretty awesome game. I think there's a lot of creativity involved and also common sense.

    I think creating a game should be a matter of doing it the way you think its right for you rather than how the industry tells you it should be.

  • Hey Thanks GenkiGenka,

    I tried with States. Actually my whole system is based on states, but when I tried using a isRolling state, the animation would play only the first frame.

    What I have is

    Press directional key

    isRunStart which plays a run start animation

    On runstart animation completed, isRunning = TRUE

    On Dir. Key released, isRunning = FALSE Then isRunStop = True

    I cant find a way to make it work in between those states,

    My rolling so far works, but when I leave the key pressed, other animations wont play

  • Hey guys!

    I ran into a big stopper here.

    Im trying to make my character roll while running. The simple method is change speed and animation while moving.

    But in my case, I would like to do as follows:

    I press a key

    Character does the rolling

    If I press key to roll again, input is ignored until rolling is finished

    In a nutshell, I would like to do something similar to Dark Souls rolling.

    Thanks in advance!

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  • I agree with paulscottrobson.

    I use separate sheets

    I try to stick to a workflow similar to programming. I comment everything so I can keep my code organized and in the eventuality

    I would share it, it would be easy to understand.

    I use groups and sub-groups.

    So you have everything at your disposal for keeping things organized.

  • Something like this?

    https://drive.google.com/file/d/0B27TG57JCwl_ZkplaWFSVDIzVE0/view?usp=sharing

    Just click on download on top of the page. I did a very simple capx file

  • If it can help you, you could use sprites for letters, each letter being a different animation frame for the same sprite.

    Then you move an overlay sprite by lets say 32 pixels (Letter sprite is 32 pixels too)

    If OverlaySprite is positioned in A then it can move only if X is greater or equal than A.XPosition.

    I did something similar for a menu with around 10 lines of code or a bit more so should hopefully be fairly easy.

    Good luck!

  • If I understand, you would like to move to a position once clicked and based on grid/tile movement?

  • Looks really cool!

  • Thanks guys! I hope to be able to show more soon

    Cheers

  • Thanks guys! Thats exactly what I needed!

  • Small update, finally got the ladder system working properly. Also added falling platforms, and working on doors, triggers and traps.

    I hope to show more images as soon as possible.

  • Hi!

    What I'm trying to figure out its how to control several platforms or doors with trigger. I tried using UIDs but with no result.

    The idea is to have lets suppose trigger.UID = x trigger a door.UID = y

    Don't hesitate to let me know if I'm not clear enough

    Thanks in advance!