Vercingetorix's Forum Posts

  • Hi

    I?m having issues with an enemy that throws an object during an animation

    Occasionally only one instance of my enemy spawns its projectile

    I have my events set up so that Construct 2 tests for a specific animation and frame then is set to only trigger once while true to make sure that no more than one axe is created while frame 1 is displayed.

    The problem is that occasionally while one instance is playing that frame and animation the other one does so close behind it that they overlap. At least that?s what I think is happening.

    Can anyone advise me on what the best way to solve this issue would be?

    I?ve included a Capx which replicates the problem here:

    dl.dropbox.com/u/56373295/Construct%202%20Files/Shooting%20problem.capx

    Any help would be appreciated

    thanks

  • Sorry, I think in trying to write the events out as text I may have made them a bit confusing to follow. Here is your file with the solution I described applied to the enmey Snail2

    dl.dropbox.com/u/56373295/Construct%202%20Files/Destroy%20with%20melee.capx

    I also just realised that if enemies only take one hit to be defeated they don't even need a hit variable so the file has the solution for enemies that only take one hit and slightly modified version for enemies that take more than one.

  • If you right click on a blank space in the event sheet you have the option of adding a comment. You can use these to label your events so that you and other people are able to quickly and easily identify what they do.

    For more info see

    scirra.com/manual/81/comments

  • Here is one way you can do it

    Give your enemies a instance variable called "Hits" then create the following events

    Enemy is overlapping player

    Player Attack animation is playing

    Trigger once

    add one to Instance variable "Hits"

    "Hits" is greater or equal to 1

    Destroy enemy

    Also you should probably get into the habit of commenting your events especially if you plan on asking someone for help.

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  • Looks good

    The spinning seems a bit over the top though

    Take a look at Donkey Kong Country, Strider, and Contra they all have characters that flip and spin around without looking too crazy while doing it. I think you need a normal falling animation at least for when the player walks off an edge.

  • Here is the artwork for a basic game I planned on using to help convince my teachers to let me create a Construct 2 game for my college final project.

    <img src="http://i260.photobucket.com/albums/ii35/Overking1/Gameart_zpseebc189c.png" border="0" />

    It's nothing special but I didn't end up showing it off so I'm hoping to submit the game to the aracade some time this week.

  • I don't think it really fixes the problem

    Because you are still just turning the solid behaviour for a wall on and off like opening and closing a door, any other object with the platform behaviour is capable of slipping through behind the player who is in ghost mode.

  • I too would be very interested in something like this

  • Not really

    that tutorial just uses DAZ studios aniblocks (their fancy name for motion captured animations) to create a walk.

    What I mean is has anybody figured out a good approach to creating original, from scratch animations with the software? so far I've found it nothing short of infuriating trying to use Daz studios animation tools.

  • I was just wondering

    has anybody figured out a good workflow for creating sprite animations using Daz Studio 4? and I mean original sprite animations not just animations that use the motion capture stuff Daz sells in their store?

    I've been trying for a while to create my own animations with the software but I keep encountering problems that make creating decent animation either unecessarily difficult or near impossible.

  • Well I downloaded it and even decided to buy a few morph packs as well since the genesis model doesn't really start with too many options for changing it's appearance.

    If anybody else intends to buy something from the DAZ store make sure you look out for bundles within bundles I purchased 2 morph bundles for what I thought was a good price only to find them being sold together with several other bundles for a even cheaper price then what I paid for them individually!

  • "There could be a special colored samurai at the end of the level that you have to "assassinate" as a goal. He'd be more difficult to get to than the other ones, probably with several normal samurai nearby for protection. I think that could work pretty well, what do you guys think?"

    I reckon you could probably use the gong idea (or something similar)together with your new one: For normal stages the Ninja could finish by hitting a gong or leaving some kind of calling card (kinda like Zorro leaves his Z)to taunt his opponents into making things a bit more challenging and then for the last stage in an area you could have the Samurai's master whom you need to assasinate, after that the Ninja would start another mission in a new location.

  • Can anyone who has used the software before tell me: if all I want is to be able to change a base meshes appearance significantly enough to create an original looking character, dress that character and then animate them, what of the free software I should download.

    I'm don't want to downloading large software packages that I'm not gonna use especially since I will get in trouble if I use up too much of my dowload limit but I don't want to skip on any of the important ones while they are cheap.

    Are the Content creator toolkit & DAZ Studio 4 Pro all that I would need?

    also...   Anybody found out what the catch is?

  • Thanks a bunch

    I really appreciate the help Yann, I'd have never figured that out

  • I'm not sure I follow

    I was certain I had the image point on all my attack animation frames, in which frames is it missing? Also I've added the event you described to position it while attack is playing but it doesnt seem to have made any difference.

    Here is he file of my attempt at following your instructions with a few of the unecessary events & animations removed as well because they were beginning to make things confusing for me.

    dl.dropbox.com/u/56373295/Construct%202%20Files/Platform%20Game%20second%20attempt.capx